using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner;
/// <summary>
/// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob.
/// </summary>
[Serializable, NetSerializable]
public sealed class HealthAnalyzerScannedUserMessage(
NetEntity? targetEntity,
float temperature,
float bloodLevel,
bool? scanMode,
bool? bleeding)
: BoundUserInterfaceMessage
{
public readonly NetEntity? TargetEntity = targetEntity;
public float Temperature = temperature;
public float BloodLevel = bloodLevel;
public bool? ScanMode = scanMode;
public bool? Bleeding = bleeding;
}