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OldThink/Content.Shared/Weapons/Marker/LeechOnMarkerComponent.cs

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2023-06-28 12:04:39 +10:00
using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Marker;
/// <summary>
/// Applies leech upon hitting a damage marker target.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class LeechOnMarkerComponent : Component
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{
// TODO: Can't network damagespecifiers yet last I checked.
[ViewVariables(VVAccess.ReadWrite)]
[DataField("leech", required: true)]
public DamageSpecifier Leech = new();
}