Add leech to crusher (#17683)

This commit is contained in:
metalgearsloth
2023-06-28 12:04:39 +10:00
committed by GitHub
parent 30841fc4f0
commit 684cf3ce09
3 changed files with 30 additions and 0 deletions

View File

@@ -0,0 +1,16 @@
using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Marker;
/// <summary>
/// Applies leech upon hitting a damage marker target.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class LeechOnMarkerComponent : Component
{
// TODO: Can't network damagespecifiers yet last I checked.
[ViewVariables(VVAccess.ReadWrite)]
[DataField("leech", required: true)]
public DamageSpecifier Leech = new();
}

View File

@@ -12,6 +12,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
public override void Initialize()
{
@@ -29,6 +30,11 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
args.BonusDamage += component.Damage;
RemCompDeferred<DamageMarkerComponent>(uid);
_audio.PlayPredicted(component.Sound, uid, args.User);
if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech))
{
_damageable.TryChangeDamage(args.User, leech.Leech, true, false, origin: args.Used);
}
}
public override void Update(float frameTime)

View File

@@ -30,6 +30,10 @@
- type: UseDelayOnShoot
- type: UseDelay
delay: 1.9
- type: LeechOnMarker
leech:
groups:
Brute: -10
- type: Gun
soundGunshot: /Audio/Weapons/plasma_cutter.ogg
fireRate: 0.5
@@ -89,6 +93,10 @@
fireRate: 1
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.5
- type: LeechOnMarker
leech:
groups:
Brute: -15
- type: Sprite
sprite: Objects/Weapons/Melee/crusher_glaive.rsi
- type: MeleeWeapon