Add leech to crusher (#17683)
This commit is contained in:
16
Content.Shared/Weapons/Marker/LeechOnMarkerComponent.cs
Normal file
16
Content.Shared/Weapons/Marker/LeechOnMarkerComponent.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Weapons.Marker;
|
||||
|
||||
/// <summary>
|
||||
/// Applies leech upon hitting a damage marker target.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class LeechOnMarkerComponent : Component
|
||||
{
|
||||
// TODO: Can't network damagespecifiers yet last I checked.
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("leech", required: true)]
|
||||
public DamageSpecifier Leech = new();
|
||||
}
|
||||
@@ -12,6 +12,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -29,6 +30,11 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
args.BonusDamage += component.Damage;
|
||||
RemCompDeferred<DamageMarkerComponent>(uid);
|
||||
_audio.PlayPredicted(component.Sound, uid, args.User);
|
||||
|
||||
if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech))
|
||||
{
|
||||
_damageable.TryChangeDamage(args.User, leech.Leech, true, false, origin: args.Used);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
@@ -30,6 +30,10 @@
|
||||
- type: UseDelayOnShoot
|
||||
- type: UseDelay
|
||||
delay: 1.9
|
||||
- type: LeechOnMarker
|
||||
leech:
|
||||
groups:
|
||||
Brute: -10
|
||||
- type: Gun
|
||||
soundGunshot: /Audio/Weapons/plasma_cutter.ogg
|
||||
fireRate: 0.5
|
||||
@@ -89,6 +93,10 @@
|
||||
fireRate: 1
|
||||
- type: RechargeBasicEntityAmmo
|
||||
rechargeCooldown: 0.5
|
||||
- type: LeechOnMarker
|
||||
leech:
|
||||
groups:
|
||||
Brute: -15
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/crusher_glaive.rsi
|
||||
- type: MeleeWeapon
|
||||
|
||||
Reference in New Issue
Block a user