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OldThink/Content.Shared/_Amour/Hallucinations/HallucinationsComponent.cs

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2024-06-24 01:00:44 +03:00
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._Amour.Hallucinations;
[RegisterComponent]
public sealed partial class HallucinationsComponent : Component
{
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextSecond = TimeSpan.Zero;
/// <summary>
/// How far from humanoid can appear hallucination
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Range = 7f;
/// <summary>
/// How often (in seconds) hallucinations spawned
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpawnRate = 15f;
/// <summary>
/// Minimum spawn chance per humanoid
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MinChance = 0.1f;
/// <summary>
/// Max spawn chance per humanoid
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxChance = 100f;
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/// <summary>
/// How much chance increased per spawn
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float IncreaseChance = 0.1f;
/// <summary>
/// Max spawned hallucinations count for one spawn
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MaxSpawns = 3;
/// <summary>
/// How much entities already spawned
/// </summary>
public int SpawnedCount = 0;
/// <summary>
/// Current spawn chance
/// </summary>
public float CurChance = 0.1f;
/// <summary>
/// List of prototypes that are spawned as a hallucination.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List<EntProtoId> Spawns = new();
/// <summary>
/// Hallucinations pack proto
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public HallucinationsPrototype? Proto;
/// <summary>
/// Currently selected for hallucinations layer
/// </summary>
public int Layer = 50;
}