11 lines
317 B
C#
11 lines
317 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared._Amour.Hole;
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[RegisterComponent, AutoGenerateComponentState, NetworkedComponent]
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public sealed partial class HoleBlockerComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
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public NetEntity Equipee = NetEntity.Invalid;
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}
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