using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Cult.Components;
[RegisterComponent]
public sealed partial class BloodSpearComponent : Component
{
[ViewVariables]
public Entity<CultistComponent>? User;
[DataField(required: true)]
public EntProtoId Action;
[DataField]
public SoundSpecifier ShatterSound = new SoundCollectionSpecifier("GlassBreak");
}