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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
namespace Content.Shared._White.Cult.Components;
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[RegisterComponent, NetworkedComponent]
public sealed partial class CultEmpowerComponent : Component
{
[DataField("isRune")]
public bool IsRune;
public int MaxAllowedCultistActions = 5;
public int MinRequiredCultistActions = 2;
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}
[Serializable, NetSerializable]
public sealed class CultEmpowerSelectedBuiMessage : BoundUserInterfaceMessage
{
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public string ActionType;
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public CultEmpowerSelectedBuiMessage(string actionType)
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{
ActionType = actionType;
}
}
[Serializable, NetSerializable]
public enum CultEmpowerUiKey : byte
{
Key
}