* - tweak: Cult door not bump openable. * - tweak: Better summoning and Narsie * - tweak: Construct update. * - tweak: Eldrich blade fits in suit storage. * - tweak: More spell limit. * - fix: Fix pylon desc. * - tweak: Teleport works on cuffed targets. * - tweak: More popups if target is holy. * - fix: No rune drawing using fingers. * - tweak: Better pylon placement & less pylon healing range. * - tweak: More blood rites charge. * - fix: Fix max spell amount. * - tweak: Less cult door and wall health. * - fix: Constructs are dead IC. * - add: Revive rune now notifies player. * - add: Narsie summon rune eui. * - fix: Fix narsie summon sound not playing for reapers. * - tweak: Whatever. * - add: Conceal presence spell. * - tweak: Tweakz. * - add: Blood spear. * - add: Blood boil barrage. * - tweak: Artificer flies. * - tweak: Blood bolt color tweaks. * - tweak: Runic door is bump openable again. * - fix: Fix concealed door outline. * - add: Update concealable name and desc. * - tweak: Remove the unremoveable. * - tweak: Gift ignore. * - add: Organs regenerate on rejuvenate. * - tweak: Brainless cultist is fine. * - add: Added more fun. * - add: Add rune descriptions. * - fix: Fixes. * - tweak: Blood rites now uses verb. * - tweak: Bring it back.
32 lines
700 B
C#
32 lines
700 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Cult.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CultEmpowerComponent : Component
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{
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[DataField("isRune")]
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public bool IsRune;
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public int MaxAllowedCultistActions = 5;
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public int MinRequiredCultistActions = 2;
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}
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[Serializable, NetSerializable]
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public sealed class CultEmpowerSelectedBuiMessage : BoundUserInterfaceMessage
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{
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public string ActionType;
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public CultEmpowerSelectedBuiMessage(string actionType)
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{
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ActionType = actionType;
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}
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}
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[Serializable, NetSerializable]
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public enum CultEmpowerUiKey : byte
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{
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Key
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}
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