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OldThink/Content.Shared/_White/Explosion/CMExplosionEffectComponent.cs

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using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Explosion;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedExplosionSystem))]
public sealed partial class ExplosionEffectComponent : Component
{
[DataField, AutoNetworkedField]
public EntProtoId Explosion = "ExplosionEffectGrenade";
[DataField, AutoNetworkedField]
public EntProtoId ShockWave = "ExplosionEffectGrenadeShockWave";
[DataField, AutoNetworkedField]
public List<EntProtoId> ShrapnelEffects = new() { "ExplosionEffectShrapnel1", "ExplosionEffectShrapnel2" };
[DataField, AutoNetworkedField]
public int MinShrapnel = 5;
[DataField, AutoNetworkedField]
public int MaxShrapnel = 9;
[DataField, AutoNetworkedField]
public float ShrapnelSpeed = 5;
}