* Adds shock wave shader (#2631) Co-authored-by: DOOM <N/A> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> * add explosive shockwave * add shockwave to fireball * wd edit * cleanup * remove exgreande beeping sound --------- Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
28 lines
851 B
C#
28 lines
851 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._White.Explosion;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedExplosionSystem))]
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public sealed partial class ExplosionEffectComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntProtoId Explosion = "ExplosionEffectGrenade";
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[DataField, AutoNetworkedField]
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public EntProtoId ShockWave = "ExplosionEffectGrenadeShockWave";
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[DataField, AutoNetworkedField]
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public List<EntProtoId> ShrapnelEffects = new() { "ExplosionEffectShrapnel1", "ExplosionEffectShrapnel2" };
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[DataField, AutoNetworkedField]
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public int MinShrapnel = 5;
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[DataField, AutoNetworkedField]
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public int MaxShrapnel = 9;
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[DataField, AutoNetworkedField]
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public float ShrapnelSpeed = 5;
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}
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