2021-06-21 02:13:54 +02:00
game-ticker-restart-round = Restarting round...
game-ticker-start-round = The round is starting now...
game-ticker-start-round-cannot-start-game-mode-fallback = Failed to start {$failedGameMode} mode! Defaulting to {$fallbackMode}...
game-ticker-start-round-cannot-start-game-mode-restart = Failed to start {$failedGameMode} mode! Restarting round...
2023-08-01 17:11:50 -04:00
game-ticker-start-round-invalid-map = Selected map {$map} is inelligible for gamemode {$mode}. Gamemode may not function as intended...
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game-ticker-unknown-role = Unknown
game-ticker-delay-start = Round start has been delayed for {$seconds} seconds.
game-ticker-pause-start = Round start has been paused.
game-ticker-pause-start-resumed = Round start countdown is now resumed.
2022-07-12 06:13:23 +00:00
game-ticker-player-join-game-message = Welcome to Space Station 14! If this is your first time playing, be sure to read the game rules, and don't be afraid to ask for help in LOOC (local OOC) or OOC (usually available only between rounds).
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game-ticker-get-info-text = Hi and welcome to [color=white]Space Station 14![/color]
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The current round is: [color=white]#{$roundId}[/color]
2022-04-04 05:39:42 +00:00
The current player count is: [color=white]{$playerCount}[/color]
2021-12-21 20:18:08 +03:00
The current map is: [color=white]{$mapName}[/color]
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The current game mode is: [color=white]{$gmTitle}[/color]
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>[color=yellow]{$desc}[/color]
2022-11-08 20:02:07 +00:00
game-ticker-get-info-preround-text = Hi and welcome to [color=white]Space Station 14![/color]
The current round is: [color=white]#{$roundId}[/color]
The current player count is: [color=white]{$playerCount}[/color] ([color=white]{$readyCount}[/color] {$readyCount ->
[one] is
*[other] are
} ready)
The current map is: [color=white]{$mapName}[/color]
The current game mode is: [color=white]{$gmTitle}[/color]
>[color=yellow]{$desc}[/color]
2022-11-07 18:18:21 -08:00
game-ticker-no-map-selected = [color=yellow]Map not yet selected![/color]
2021-11-26 16:51:00 -06:00
game-ticker-player-no-jobs-available-when-joining = When attempting to join to the game, no jobs were available.
2021-06-21 02:13:54 +02:00
# Displayed in chat to admins when a player joins
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player-join-message = Player {$name} joined.
player-first-join-message = Player {$name} joined for the first time.
2021-06-21 02:13:54 +02:00
# Displayed in chat to admins when a player leaves
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player-leave-message = Player {$name} left.
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latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
2021-11-16 18:06:07 -06:00
latejoin-arrival-sender = Station
2023-03-22 20:29:55 +11:00
latejoin-arrivals-direction = A shuttle transferring you to your station will arrive shortly.
2023-08-22 22:46:50 +12:00
latejoin-arrivals-direction-time = A shuttle transferring you to your station will arrive in {$time}.
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 06:25:10 +00:00
preset-not-enough-ready-players = Can't start {$presetName}. Requires {$minimumPlayers} players but we have {$readyPlayersCount}.
2024-07-25 13:32:56 +00:00
preset-no-one-ready = Can't start. No players are ready.