2022-04-01 15:39:26 +13:00
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# Does not currently support prototype hot-reloading. See comments in c# file.
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- type: explosion
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id: Default
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damagePerIntensity:
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types:
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Heat: 5
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Blunt: 5
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Piercing: 5
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tileBreakChance: [0, 0.5, 1]
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Orange
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2022-04-24 03:22:14 +03:00
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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id: DemolitionCharge
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damagePerIntensity:
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types:
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Heat: 3
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Blunt: 3
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Piercing: 3
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Structural: 50
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 0, 10, 30 ]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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2022-04-01 15:39:26 +13:00
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fireStates: 3
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2022-11-20 01:49:37 -05:00
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- type: explosion
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id: MicroBomb
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damagePerIntensity:
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types:
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Heat: 6
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Blunt: 6
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Piercing: 6
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Structural: 20
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 1, 10, 15 ]
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tileBreakRerollReduction: 30
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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2022-04-01 15:39:26 +13:00
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- type: explosion
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id: Radioactive
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damagePerIntensity:
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types:
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Radiation: 5
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Heat: 4
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Blunt: 3
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Piercing: 3
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lightColor: Green
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fireColor: Green
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2022-11-20 01:49:37 -05:00
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texturePath: /Textures/Effects/fire_greyscale.rsi
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2022-04-01 15:39:26 +13:00
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fireStates: 3
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- type: explosion
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id: Cryo
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damagePerIntensity:
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types:
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Cold: 5
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2022-11-20 01:49:37 -05:00
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Blunt: 2
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2023-05-03 14:37:33 -04:00
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Structural: 20
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2022-04-01 15:39:26 +13:00
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tileBreakChance: [0]
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tileBreakIntensity: [0]
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lightColor: Blue
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fireColor: Blue
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2022-11-20 01:49:37 -05:00
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texturePath: /Textures/Effects/fire_greyscale.rsi
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2022-04-01 15:39:26 +13:00
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fireStates: 3
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2023-04-19 06:36:12 +02:00
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- type: explosion
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id: Minibomb
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damagePerIntensity:
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types:
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Heat: 4
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Blunt: 7
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Piercing: 4
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tileBreakChance: [0, 0.5, 1]
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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2023-05-17 06:55:42 -07:00
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- type: explosion
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id: PowerSink
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damagePerIntensity:
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types:
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Heat: 12
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Blunt: 12
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Piercing: 12
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2023-12-18 19:38:49 -07:00
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Structural: 30
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2023-05-17 06:55:42 -07:00
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 1, 5, 10 ]
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tileBreakRerollReduction: 3
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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2023-09-12 09:42:38 +08:00
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- type: explosion
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id: HardBomb
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damagePerIntensity:
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types:
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Heat: 15
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Blunt: 15
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Piercing: 6
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2023-12-18 19:38:49 -07:00
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Structural: 40
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2024-03-29 21:36:33 -07:00
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 0, 10, 30 ]
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tileBreakRerollReduction: 10
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2023-09-12 09:42:38 +08:00
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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2024-01-22 18:32:33 +07:00
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2024-03-14 00:27:08 -04:00
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- type: explosion
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id: FireBomb
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damagePerIntensity:
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types:
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Heat: 1
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Blunt: 2
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Piercing: 3
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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2024-08-08 09:07:40 +00:00
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fireStacks: 4 # WD EDIT
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2024-03-14 00:27:08 -04:00
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# STOP
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# BEFORE YOU ADD MORE EXPLOSION TYPES CONSIDER IF AN EXISTING ONE IS SUITABLE
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# ADDING NEW ONES IS PROHIBITIVELY EXPENSIVE
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2024-03-26 15:52:23 +07:00
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2024-01-22 18:32:33 +07:00
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# WD ADDED
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- type: explosion
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id: Supermatter
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damagePerIntensity:
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types:
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Radiation: 5
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Heat: 4
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Blunt: 3
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Piercing: 3
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tileBreakChance: [0, 0.5, 1]
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Yellow
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fireColor: Green
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texturePath: /Textures/Effects/fire_greyscale.rsi
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fireStates: 3
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2024-06-22 12:55:50 +00:00
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- type: explosion
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id: Shock
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damagePerIntensity:
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types:
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Shock: 15
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tileBreakChance: [0]
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tileBreakIntensity: [0]
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lightColor: "#B3CEFF"
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fireColor: "#B3CEFF"
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texturePath: /Textures/Effects/fire_greyscale.rsi
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fireStates: 3
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ignoreResistances: false
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