Ice anomaly (#15925)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,32 @@
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using Content.Shared.Explosion;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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public sealed class ExplosionAnomalyComponent : Component
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{
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/// <summary>
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/// The explosion prototype to spawn
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/// </summary>
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[DataField("supercriticalExplosion", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<ExplosionPrototype>))]
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public string ExplosionPrototype = default!;
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/// <summary>
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/// The total amount of intensity an explosion can achieve
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/// </summary>
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[DataField("explosionTotalIntensity")]
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public float TotalIntensity = 100f;
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/// <summary>
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/// How quickly does the explosion's power slope? Higher = smaller area and more concentrated damage, lower = larger area and more spread out damage
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/// </summary>
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[DataField("explosionDropoff")]
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public float Dropoff = 10f;
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/// <summary>
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/// How much intensity can be applied per tile?
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/// </summary>
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[DataField("explosionMaxTileIntensity")]
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public float MaxTileIntensity = 10f;
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}
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@@ -0,0 +1,40 @@
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using Content.Shared.Atmos;
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// This component is used for handling gas producing anomalies
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/// </summary>
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[RegisterComponent]
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public sealed class GasProducerAnomalyComponent : Component
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{
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/// <summary>
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/// Should this gas be released when an anomaly reaches max severity?
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/// </summary>
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[DataField("releaseOnMaxSeverity")]
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public bool ReleaseOnMaxSeverity = false;
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/// <summary>
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/// Should this gas be released over time?
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/// </summary>
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[DataField("releasePassively")]
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public bool ReleasePassively = false; // In case there are any future anomalies that release gas passively
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/// <summary>
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/// The gas to release
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/// </summary>
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[DataField("releasedGas", required: true)]
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public Gas ReleasedGas = Gas.WaterVapor; // There is no entry for none, and Gas cannot be null
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/// <summary>
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/// The amount of gas released when the anomaly reaches max severity
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/// </summary>
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[DataField("criticalMoleAmount")]
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public float SuperCriticalMoleAmount = 150f;
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/// <summary>
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/// The amount of gas released passively
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/// </summary>
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[DataField("passiveMoleAmount")]
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public float PassiveMoleAmount = 1f;
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}
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@@ -0,0 +1,38 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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public sealed class ProjectileAnomalyComponent : Component
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{
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/// <sumarry>
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/// The prototype of the projectile that will be shot when the anomaly pulses
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/// </summary>
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[DataField("projectilePrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string ProjectilePrototype = default!;
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/// <summary>
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/// The MAXIMUM speed <see cref="ProjectilePrototype"/> can travel
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/// </summary>
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[DataField("maxProjectileSpeed")]
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public float MaxProjectileSpeed = 30f;
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/// <summary>
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/// The MAXIMUM number of projectiles shot per pulse
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/// </summary>
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[DataField("maxProjectiles")]
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public int MaxProjectiles = 5;
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/// <summary>
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/// The MAXIMUM range for targeting entities
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/// </summary>
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[DataField("projectileRange")]
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public float ProjectileRange = 50f;
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/// <summary>
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/// Chance that a non sentient entity will be targeted, value must be between 0.0-1.0
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/// </summary>
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[DataField("targetNonSentientChance")]
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public float TargetNonSentientChance = 0.5f;
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}
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@@ -0,0 +1,34 @@
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// This component is used for handling anomalies that affect the temperature
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/// </summary>
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[RegisterComponent]
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public sealed class TempAffectingAnomalyComponent : Component
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{
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/// <summary>
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/// The the amount the tempurature should be modified by (negative for decreasing temp)
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/// </summary>
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[DataField("tempChangePerSecond")]
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public float TempChangePerSecond = 0;
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/// <summary>
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/// The minimum amount of severity required
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/// before the anomaly becomes a hotspot.
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/// </summary>
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[DataField("anomalyHotSpotThreshold")]
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public float AnomalyHotSpotThreshold = 0.6f;
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/// <summary>
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/// The temperature of the hotspot where the anomaly is
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/// </summary>
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[DataField("hotspotExposeTemperature")]
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public float HotspotExposeTemperature = 0;
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/// <summary>
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/// The volume of the hotspot where the anomaly is.
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/// </summary>
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[DataField("hotspotExposeVolume")]
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public float HotspotExposeVolume = 50;
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}
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30
Content.Server/Anomaly/Effects/ExplosionAnomalySystem.cs
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30
Content.Server/Anomaly/Effects/ExplosionAnomalySystem.cs
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@@ -0,0 +1,30 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Anomaly.Components;
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using Content.Shared.Anomaly.Components;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This handles <see cref="ExplosionAnomalyComponent"/>
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/// </summary>
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public sealed class ExplosionAnomalySystem : EntitySystem
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{
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[Dependency] private readonly ExplosionSystem _boom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ExplosionAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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}
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private void OnSupercritical(EntityUid uid, ExplosionAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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_boom.QueueExplosion(
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uid,
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component.ExplosionPrototype,
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component.TotalIntensity,
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component.Dropoff,
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component.MaxTileIntensity
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);
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}
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}
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75
Content.Server/Anomaly/Effects/GasProducerAnomalySystem.cs
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75
Content.Server/Anomaly/Effects/GasProducerAnomalySystem.cs
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@@ -0,0 +1,75 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Anomaly.Components;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This handles <see cref="GasProducerAnomalyComponent"/> and the events from <seealso cref="AnomalySystem"/>
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/// </summary>
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public sealed class GasProducerAnomalySystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasProducerAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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}
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private void OnSupercritical(EntityUid uid, GasProducerAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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if (!component.ReleaseOnMaxSeverity)
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return;
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ReleaseGas(uid, component.ReleasedGas, component.SuperCriticalMoleAmount);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<GasProducerAnomalyComponent>();
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while (query.MoveNext(out var ent, out var comp))
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{
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if (!comp.ReleasePassively)
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continue;
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// Yes this is unused code since there are no anomalies that
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// release gas passively *yet*, but since I'm here I figured
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// I'd save someone some time and just add it for the future
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ReleaseGas(ent, comp.ReleasedGas, comp.PassiveMoleAmount * frameTime);
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}
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}
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private void ReleaseGas(EntityUid uid, Gas gas, float amount)
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{
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var xform = Transform(uid);
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridOrMapTilePosition(uid, xform);
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var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
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if (mixture == null)
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return;
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mixture.AdjustMoles(gas, amount);
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if (grid is { })
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{
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foreach (var ind in _atmosphere.GetAdjacentTiles(grid.Value, indices))
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{
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var mix = _atmosphere.GetTileMixture(grid, map, ind, true);
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if (mix is not { })
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continue;
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mix.AdjustMoles(gas, amount);
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}
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}
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}
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}
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91
Content.Server/Anomaly/Effects/ProjectileAnomalySystem.cs
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91
Content.Server/Anomaly/Effects/ProjectileAnomalySystem.cs
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@@ -0,0 +1,91 @@
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using Content.Server.Anomaly.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Projectiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This handles <see cref="ProjectileAnomalyComponent"/> and the events from <seealso cref="AnomalySystem"/>
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/// </summary>
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public sealed class ProjectileAnomalySystem : EntitySystem
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{
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[Dependency] private readonly TransformSystem _xform = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ProjectileAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<ProjectileAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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}
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private void OnPulse(EntityUid uid, ProjectileAnomalyComponent component, ref AnomalyPulseEvent args)
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{
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ShootProjectilesAtEntities(uid, component, args.Severity);
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}
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private void OnSupercritical(EntityUid uid, ProjectileAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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ShootProjectilesAtEntities(uid, component, 1.0f);
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}
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private void ShootProjectilesAtEntities(EntityUid uid, ProjectileAnomalyComponent component, float severity)
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{
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var xform = Transform(uid);
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var projectilesShot = 0;
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var range = component.ProjectileRange * severity;
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var mobQuery = GetEntityQuery<MindComponent>();
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foreach (var entity in _lookup.GetEntitiesInRange(uid, range, LookupFlags.Dynamic))
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{
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if (projectilesShot >= component.MaxProjectiles * severity)
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return;
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// Sentient entities are more likely to be shot at than non sentient
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if (!mobQuery.HasComponent(entity) && !_random.Prob(component.TargetNonSentientChance))
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continue;
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var targetCoords = Transform(entity).Coordinates.Offset(_random.NextVector2(-1, 1));
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ShootProjectile(
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uid, component,
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xform.Coordinates,
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targetCoords,
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severity
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);
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projectilesShot++;
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}
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}
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private void ShootProjectile(
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EntityUid uid,
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ProjectileAnomalyComponent component,
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EntityCoordinates coords,
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EntityCoordinates targetCoords,
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float severity
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)
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{
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var mapPos = coords.ToMap(EntityManager, _xform);
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var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var grid)
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? coords.WithEntityId(grid.Owner, EntityManager)
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: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);
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var ent = Spawn(component.ProjectilePrototype, spawnCoords);
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var direction = targetCoords.ToMapPos(EntityManager, _xform) - mapPos.Position;
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if (!TryComp<ProjectileComponent>(ent, out var comp))
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return;
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comp.Damage *= severity;
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_gunSystem.ShootProjectile(ent, direction, Vector2.Zero, uid, component.MaxProjectileSpeed * severity);
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}
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}
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@@ -3,7 +3,6 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Interaction;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Anomaly.Effects;
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@@ -13,11 +12,9 @@ namespace Content.Server.Anomaly.Effects;
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/// </summary>
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public sealed class PyroclasticAnomalySystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FlammableSystem _flammable = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -36,54 +33,9 @@ public sealed class PyroclasticAnomalySystem : EntitySystem
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private void OnSupercritical(EntityUid uid, PyroclasticAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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var xform = Transform(uid);
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridOrMapTilePosition(uid, xform);
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var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
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if (mixture == null)
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return;
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mixture.AdjustMoles(component.SupercriticalGas, component.SupercriticalMoleAmount);
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if (grid is { })
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{
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foreach (var ind in _atmosphere.GetAdjacentTiles(grid.Value, indices))
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{
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var mix = _atmosphere.GetTileMixture(grid, map, ind, true);
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if (mix is not { })
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continue;
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mix.AdjustMoles(component.SupercriticalGas, component.SupercriticalMoleAmount);
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mix.Temperature += component.HotspotExposeTemperature;
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_atmosphere.HotspotExpose(grid.Value, indices, component.HotspotExposeTemperature, mix.Volume, uid, true);
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}
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}
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IgniteNearby(xform.Coordinates, 1, component.MaximumIgnitionRadius * 2);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<PyroclasticAnomalyComponent, AnomalyComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var pyro, out var anom, out var xform))
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{
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridOrMapTilePosition(ent, xform);
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var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
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if (mixture is { })
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{
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mixture.Temperature += pyro.HeatPerSecond * anom.Severity * frameTime;
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}
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if (grid != null && anom.Severity > pyro.AnomalyHotspotThreshold)
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{
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_atmosphere.HotspotExpose(grid.Value, indices, pyro.HotspotExposeTemperature, pyro.HotspotExposeVolume, ent, true);
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}
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}
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}
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public void IgniteNearby(EntityCoordinates coordinates, float severity, float radius)
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{
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foreach (var flammable in _lookup.GetComponentsInRange<FlammableComponent>(coordinates, radius))
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39
Content.Server/Anomaly/Effects/TempAffectingAnomalySystem.cs
Normal file
39
Content.Server/Anomaly/Effects/TempAffectingAnomalySystem.cs
Normal file
@@ -0,0 +1,39 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Anomaly.Components;
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using Content.Shared.Anomaly.Components;
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using Robust.Server.GameObjects;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This handles <see cref="TempAffectingAnomalyComponent"/>
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/// </summary>
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public sealed class TempAffectingAnomalySystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<TempAffectingAnomalyComponent, AnomalyComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var comp, out var anom, out var xform))
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{
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridOrMapTilePosition(ent, xform);
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var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
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if (mixture is { })
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{
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mixture.Temperature += comp.TempChangePerSecond * anom.Severity * frameTime;
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}
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if (grid != null && anom.Severity > comp.AnomalyHotSpotThreshold)
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{
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_atmosphere.HotspotExpose(grid.Value, indices, comp.HotspotExposeTemperature, comp.HotspotExposeVolume, ent, true);
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}
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}
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}
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}
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@@ -5,15 +5,6 @@ namespace Content.Shared.Anomaly.Effects.Components;
|
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[RegisterComponent]
|
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public sealed class PyroclasticAnomalyComponent : Component
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{
|
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/// <summary>
|
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/// The MAXIMUM amount of heat released per second.
|
||||
/// This is scaled linearly with the Severity of the anomaly.
|
||||
/// </summary>
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||||
/// <remarks>
|
||||
/// I have no clue if this is balanced.
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/// </remarks>
|
||||
[DataField("heatPerSecond")]
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public float HeatPerSecond = 25;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum distance from which you can be ignited by the anomaly.
|
||||
@@ -21,13 +12,6 @@ public sealed class PyroclasticAnomalyComponent : Component
|
||||
[DataField("maximumIgnitionRadius")]
|
||||
public float MaximumIgnitionRadius = 8f;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum amount of severity required
|
||||
/// before the anomaly becomes a hotspot.
|
||||
/// </summary>
|
||||
[DataField("anomalyHotspotThreshold")]
|
||||
public float AnomalyHotspotThreshold = 0.6f;
|
||||
|
||||
/// <summary>
|
||||
/// The temperature of the hotspot where the anomaly is
|
||||
/// </summary>
|
||||
|
||||
@@ -15,4 +15,5 @@
|
||||
- AnomalyElectricity
|
||||
- AnomalyFlesh
|
||||
- AnomalyBluespace
|
||||
- AnomalyIce
|
||||
chance: 1
|
||||
|
||||
@@ -124,3 +124,19 @@
|
||||
whitelist:
|
||||
components:
|
||||
- Body
|
||||
|
||||
- type: entity
|
||||
id: ProjectileIcicle
|
||||
parent: BaseBulletHighVelocity
|
||||
name: Icicle
|
||||
description: Brrrrr.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Specific/Anomalies/ice_anom.rsi
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Piercing: 20
|
||||
Cold: 20
|
||||
Structural: 40
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
guides:
|
||||
- AnomalousResearch
|
||||
- type: EmitSoundOnSpawn
|
||||
sound:
|
||||
sound:
|
||||
path: /Audio/Effects/teleport_arrival.ogg
|
||||
|
||||
- type: entity
|
||||
@@ -66,6 +66,12 @@
|
||||
color: "#fca3c0"
|
||||
castShadows: false
|
||||
- type: PyroclasticAnomaly
|
||||
- type: TempAffectingAnomaly
|
||||
tempChangePerSecond: 25
|
||||
hotspotExposeTemperature: 1000
|
||||
- type: GasProducerAnomaly
|
||||
releasedGas: 3
|
||||
releaseOnMaxSeverity: true
|
||||
|
||||
- type: entity
|
||||
id: AnomalyGravity
|
||||
@@ -179,3 +185,41 @@
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Radiation: 10
|
||||
|
||||
|
||||
- type: entity
|
||||
id: AnomalyIce
|
||||
parent: BaseAnomaly
|
||||
suffix: Ice
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Specific/Anomalies/ice_anom.rsi
|
||||
layers:
|
||||
- state: anom
|
||||
map: ["enum.AnomalyVisualLayers.Base"]
|
||||
- state: pulse
|
||||
map: ["enum.AnomalyVisualLayers.Animated"]
|
||||
visible: false
|
||||
- type: PointLight
|
||||
radius: 2.0
|
||||
energy: 2.5
|
||||
color: "#befaff"
|
||||
castShadows: false
|
||||
- type: Anomaly
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Cold: 10
|
||||
- type: ExplosionAnomaly
|
||||
supercriticalExplosion: Cryo
|
||||
explosionTotalIntensity: 1000
|
||||
explosionDropoff: 1
|
||||
explosionMaxTileIntensity: 10
|
||||
- type: ProjectileAnomaly
|
||||
projectilePrototype: ProjectileIcicle
|
||||
targetNonSentientChance: 0.1
|
||||
- type: TempAffectingAnomaly
|
||||
tempChangePerSecond: -25
|
||||
hotspotExposeTemperature: -1000
|
||||
- type: GasProducerAnomaly
|
||||
releasedGas: 8 # Frezon. Please replace if there is a better way to specify this
|
||||
releaseOnMaxSeverity: true
|
||||
|
||||
@@ -64,6 +64,7 @@
|
||||
types:
|
||||
Cold: 5
|
||||
Blunt: 2
|
||||
Structural: 20
|
||||
tileBreakChance: [0]
|
||||
tileBreakIntensity: [0]
|
||||
lightColor: Blue
|
||||
|
||||
Binary file not shown.
|
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|
After Width: | Height: | Size: 430 B |
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC0-1.0",
|
||||
"copyright": "Created by EmoGarbage404 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "anom"
|
||||
},
|
||||
{
|
||||
"name": "pulse",
|
||||
"delays": [
|
||||
[
|
||||
0.15625,
|
||||
0.15625,
|
||||
0.15625,
|
||||
0.15625,
|
||||
0.15625,
|
||||
0.15625
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bullet"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
Reference in New Issue
Block a user