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OldThink/Resources/Textures/Fluids/wet_floor_sparkles.rsi/meta.json

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Mopping Puddle Dilution and Wet Floor Sparkles (#6273)
2022-02-04 20:26:11 -06:00
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/commit/505e4414959d598c0d677a9bc734067a7bb513cd",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "sparkles",
"directions": 1,
"delays": [
[
0.14,
0.14,
0.14,
0.14,
0.14,
Puddle Visuals: ECS/Refactor and fixes (#11941) * Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!) * YEET * No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes. * tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI * Comments cleanup and removed IsSlippery. To re-add soon for this PR. * test * We don't actually use this PuddleGeneric anywhere * cheeky * Uncheeky, and tweaks based on #8203 * Recheeky * A small price to pay for `checks passed` * Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way * Undo Slippery Checks * Begin smoothing. Need to fix the animation-not-playing bug again * Cleanup * animation bugfix * IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
3
Mopping Puddle Dilution and Wet Floor Sparkles (#6273)
2022-02-04 20:26:11 -06:00
]
]
}
]
}
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