using Content.Server.ParticleAccelerator.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.ParticleAccelerator.EntitySystems
{
[UsedImplicitly]
public sealed class ParticleAcceleratorPartSystem : EntitySystem
public override void Initialize()
base.Initialize();
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
private static void BodyTypeChanged(
EntityUid uid,
ParticleAcceleratorPartComponent component,
PhysicsBodyTypeChangedEvent args)
component.OnAnchorChanged();
private void RotateEvent(ref RotateEvent ev)
if (EntityManager.TryGetComponent(ev.Sender, out ParticleAcceleratorPartComponent? part))
part.Rotated();