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OldThink/Content.Server/Chemistry/EntitySystems/SolutionAreaEffectSystem.cs

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using System.Linq;
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using Content.Server.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class SolutionAreaEffectSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var inception in EntityManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
{
inception.InceptionUpdate(frameTime);
}
}
}
}