#nullable enable
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Kitchen
{
[RegisterComponent]
internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
public override bool DragDropOn(DragDropEventArgs eventArgs)
return true;
}