Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn * Not ignored anymore * Copied comment deleted * Herbert's an ass * Woops Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -0,0 +1,16 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Kitchen;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return true;
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}
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}
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}
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@@ -173,7 +173,6 @@ namespace Content.Client
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"Matchstick",
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"Matchbox",
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"BlockGameArcade",
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"KitchenSpike",
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"Butcherable",
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"Rehydratable",
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"Headset",
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@@ -1,79 +1,134 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Content.Shared.GameObjects.Components.Kitchen;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class KitchenSpikeComponent : Component, IActivate, ISuicideAct
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public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
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{
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public override string Name => "KitchenSpike";
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private int _meatParts;
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private string? _meatPrototype;
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private string _meatSource1p = "?";
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private string _meatSource0 = "?";
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private string _meatName = "?";
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private List<EntityUid> _beingButchered = new();
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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SpriteComponent? sprite;
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if (!EntitySystem.Get<SharedPullingSystem>().TryGetPulled(eventArgs.User, out var victim))
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if (_meatParts == 0)
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{
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if (_meatParts == 0)
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{
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return;
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}
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_meatParts--;
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
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if (meat != null)
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{
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meat.Name = _meatName;
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}
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}
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if (_meatParts != 0)
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{
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eventArgs.User.PopupMessage(_meatSource1p);
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}
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else
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{
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if (Owner.TryGetComponent(out sprite))
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{
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sprite.LayerSetState(0, "spike");
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}
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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_meatParts--;
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
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if (meat != null)
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{
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meat.Name = _meatName;
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}
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}
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if (_meatParts != 0)
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{
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eventArgs.User.PopupMessage(_meatSource1p);
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}
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else
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{
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if (Owner.TryGetComponent(out sprite))
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{
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sprite.LayerSetState(0, "spike");
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}
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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TrySpike(eventArgs.Dragged, eventArgs.User);
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return true;
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}
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private bool Spikeable(IEntity user, IEntity victim, [NotNullWhen(true)] out ButcherableComponent? butcherable)
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{
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butcherable = null;
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if (_meatParts > 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
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return;
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Owner.PopupMessage(user, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
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return false;
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}
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if (!victim.TryGetComponent<ButcherableComponent>(out var food))
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if (!victim.TryGetComponent(out butcherable))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:theName} can't be butchered on the spike.", victim));
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return;
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Owner.PopupMessage(user, Loc.GetString("{0:theName} can't be butchered on the spike.", victim));
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return false;
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}
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_meatPrototype = food.MeatPrototype;
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return true;
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}
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public async void TrySpike(IEntity victim, IEntity user)
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{
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var victimUid = victim.Uid;
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if (_beingButchered.Contains(victimUid)) return;
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ButcherableComponent? butcherable;
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if (!Spikeable(user, victim, out butcherable)) return;
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if (user != victim)
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{
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Owner.PopupMessage(victim, Loc.GetString("{0:theName} begins dragging you onto {1:theName}!", user, Owner));
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}
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else
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{
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Owner.PopupMessage(user, Loc.GetString("You begin dragging yourself onto {0:theName}!", Owner));
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true,
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};
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_beingButchered.Add(victimUid);
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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_beingButchered.Remove(victimUid);
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if (result == DoAfterStatus.Cancelled)
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return;
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if (!Spikeable(user, victim, out butcherable)) return;
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_meatPrototype = butcherable.MeatPrototype;
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_meatParts = 5;
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_meatSource1p = Loc.GetString("You remove some meat from {0:theName}.", victim);
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_meatSource0 = Loc.GetString("You remove the last piece of meat from {0:theName}!", victim);
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@@ -81,13 +136,15 @@ namespace Content.Server.GameObjects.Components.Kitchen
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// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
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_meatName = Loc.GetString("{0:name} meat", victim);
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if (Owner.TryGetComponent(out sprite))
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// TODO: Visualizer
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetState(0, "spikebloody");
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}
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Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", eventArgs.User, victim));
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Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", user, victim));
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victim.Delete();
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return;
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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42
Content.Shared/Kitchen/SharedKitchenSpikeComponent.cs
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42
Content.Shared/Kitchen/SharedKitchenSpikeComponent.cs
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@@ -0,0 +1,42 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Kitchen
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{
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public abstract class SharedKitchenSpikeComponent : Component, IDragDropOn
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{
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public override string Name => "KitchenSpike";
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[ViewVariables]
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protected float SpikeDelay;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref SpikeDelay, "delay", 10.0f);
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}
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bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent<IMobStateComponent>(out var state))
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{
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return false;
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}
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// TODO: Wouldn't we just need the CanMove check?
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if (state.IsDead() || state.IsCritical() || state.IsIncapacitated() || !ActionBlockerSystem.CanMove(eventArgs.Dragged))
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{
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return true;
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}
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return false;
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}
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public abstract bool DragDropOn(DragDropEventArgs eventArgs);
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}
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}
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