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OldThink/Content.Server/GameObjects/Components/Cargo/CargoOrderDatabaseComponent.cs

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using Content.Server.Cargo;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Cargo;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Cargo
{
[RegisterComponent]
public class CargoOrderDatabaseComponent : SharedCargoOrderDatabaseComponent
{
public CargoOrderDatabase Database { get; set; }
public bool ConnectedToDatabase => Database != null;
public override void Initialize()
{
base.Initialize();
Database = EntitySystem.Get<CargoConsoleSystem>().StationOrderDatabase;
}
public override ComponentState GetComponentState(ICommonSession player)
{
if (!ConnectedToDatabase)
return new CargoOrderDatabaseState(null);
return new CargoOrderDatabaseState(Database.GetOrders());
}
}
}