using Content.Server.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class InstrumentSystem : EntitySystem
public override void Update(float frameTime)
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<InstrumentComponent>())
component.Update(frameTime);
}