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OldThink/Content.Shared/Revenant/Components/CorporealComponent.cs

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namespace Content.Shared.Revenant.Components;
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/// <summary>
/// Makes the target solid, visible, and applies a slowdown.
/// Meant to be used in conjunction with statusEffectSystem
/// </summary>
[RegisterComponent]
public sealed partial class CorporealComponent : Component
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{
/// <summary>
/// The debuff applied when the component is present.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MovementSpeedDebuff = 0.4f; // WD EDIT
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[DataField]
public bool MadeVisible;
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}