2022-09-28 22:30:48 -04:00
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namespace Content.Shared.Revenant.Components;
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2022-08-13 09:49:41 -04:00
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/// <summary>
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/// Makes the target solid, visible, and applies a slowdown.
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/// Meant to be used in conjunction with statusEffectSystem
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/// </summary>
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[RegisterComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class CorporealComponent : Component
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2022-08-13 09:49:41 -04:00
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{
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/// <summary>
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/// The debuff applied when the component is present.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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2024-04-02 23:18:05 +09:00
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public float MovementSpeedDebuff = 0.4f; // WD EDIT
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2025-03-21 02:20:37 +05:00
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[DataField]
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public bool MadeVisible;
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2022-08-13 09:49:41 -04:00
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}
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