- tweak: Nerf blight. (#263)
* - tweak: Nerf blight. * - tweak: ... But bible no longer works.
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@@ -119,7 +119,7 @@ namespace Content.Server.Bible
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}
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// WD START
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if (HasComp<BlightComponent>(args.Target.Value))
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/*if (HasComp<BlightComponent>(args.Target.Value))
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{
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var othersMessage = Loc.GetString(component.LocPrefix + "-blight-success-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
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_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
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@@ -130,7 +130,7 @@ namespace Content.Server.Bible
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_delay.TryResetDelay((uid, useDelay));
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RemCompDeferred<BlightComponent>(args.Target.Value);
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return;
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}
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}*/
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// WD END
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// This only has a chance to fail if the target is not wearing anything on their head and is not a familiar.
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@@ -16,7 +16,7 @@ public sealed partial class BlightComponent : Component
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public float Delay;
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan SleepingCureTime = TimeSpan.FromSeconds(25);
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public TimeSpan SleepingCureTime = TimeSpan.FromSeconds(15);
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[ViewVariables(VVAccess.ReadWrite)]
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public float SleepDelay;
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19
Content.Server/Revenant/Components/CureBlight.cs
Normal file
19
Content.Server/Revenant/Components/CureBlight.cs
Normal file
@@ -0,0 +1,19 @@
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Revenant.Components;
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[UsedImplicitly]
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public sealed partial class CureBlight : ReagentEffect
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{
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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return null;
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}
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public override void Effect(ReagentEffectArgs args)
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{
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args.EntityManager.RemoveComponentDeferred<BlightComponent>(args.SolutionEntity);
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}
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}
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@@ -92,6 +92,6 @@ public sealed class BlightSystem : EntitySystem
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private void SetDelay(BlightComponent comp)
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{
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comp.MaxDelay = TimeSpan.FromSeconds(_random.Next(10, 30));
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comp.MaxDelay = TimeSpan.FromSeconds(_random.Next(20, 50));
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}
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}
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@@ -15,9 +15,9 @@ using Content.Shared.Item;
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using Content.Shared.Bed.Sleep;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Bible.Components;
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using Content.Server.Maps;
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using Content.Server.Revenant.Components;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Systems;
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using Content.Shared.FixedPoint;
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@@ -334,10 +334,11 @@ public sealed partial class RevenantSystem
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args.Handled = true;
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// WD START
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var query = GetEntityQuery<BibleUserComponent>();
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var cultistQuery = GetEntityQuery<CultistComponent>();
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var humanoidQuery = GetEntityQuery<HumanoidAppearanceComponent>();
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foreach (var e in _lookup.GetEntitiesInRange(uid, component.BlightRadius))
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{
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if (!_mobState.IsAlive(e) || query.HasComponent(e))
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if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e))
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continue;
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var blight = EnsureComp<BlightComponent>(e);
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@@ -16,6 +16,7 @@ using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Ghost;
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using Content.Server.Revenant.Components;
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using Content.Shared._White.Chaplain;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Cuffs.Components;
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@@ -547,6 +548,8 @@ public sealed partial class CultSystem : EntitySystem
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_statusEffectsSystem.TryRemoveStatusEffect(target, "Muted");
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RemCompDeferred<BlightComponent>(target);
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return true;
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}
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@@ -11,5 +11,5 @@ public sealed partial class CorporealComponent : Component
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/// The debuff applied when the component is present.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MovementSpeedDebuff = 0.66f;
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public float MovementSpeedDebuff = 0.4f; // WD EDIT
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}
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@@ -1032,6 +1032,7 @@
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Heat: -0.2
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Shock: -0.2
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Cold: -0.2
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- !type:CureBlight
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- !type:DeconvertCultist
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conditions:
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- !type:ReagentThreshold
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