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OldThink/Content.Client/_Amour/CustomHeight/CustomHeightSystem.cs

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759 B
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using System.Numerics;
using Content.Shared._Amour.CustomHeight;
using Robust.Client.GameObjects;
namespace Content.Client._Amour.CustomHeight;
public sealed class CustomHeightSystem : SharedCustomHeightSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CustomHeightComponent,AppearanceChangeEvent>(OnHeightChange);
}
private void OnHeightChange(EntityUid uid, CustomHeightComponent component, AppearanceChangeEvent args)
{
if(args.Sprite is null || !AppearanceSystem.TryGetData<float>(uid, HeightVisuals.State, out var height))
return;
height = Math.Clamp(height, component.Min, component.Max);
args.Sprite.Scale = new Vector2(height);
}
}