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OldThink/Content.Server/Interfaces/GameTicking/IGameTicker.cs

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using Content.Server.GameTicking;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Timing;
namespace Content.Server.Interfaces.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound();
void EndRound();
IEntity SpawnPlayerMob();
}
}