You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
24 lines
568 B
C#
24 lines
568 B
C#
using Content.Server.GameTicking;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Timing;
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namespace Content.Server.Interfaces.GameTicking
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{
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/// <summary>
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/// The game ticker is responsible for managing the round-by-round system of the game.
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/// </summary>
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public interface IGameTicker
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{
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GameRunLevel RunLevel { get; }
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void Initialize();
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void Update(FrameEventArgs frameEventArgs);
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void RestartRound();
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void StartRound();
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void EndRound();
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IEntity SpawnPlayerMob();
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}
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}
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