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OldThink/Content.Server/GameTicking/GamePreset.cs

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using System.Collections.Generic;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Network;
namespace Content.Server.GameTicking
{
/// <summary>
/// A round-start setup preset, such as which antagonists to spawn.
/// </summary>
public abstract class GamePreset
{
public abstract bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false);
public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
public virtual bool DisallowLateJoin => false;
public Dictionary<NetUserId, HumanoidCharacterProfile> readyProfiles;
}
}