2020-05-03 11:25:39 +02:00
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using System.Collections.Generic;
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2020-07-06 16:24:29 -05:00
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using Content.Shared.Preferences;
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2020-08-13 14:40:27 +02:00
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using Robust.Server.Interfaces.Player;
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2020-09-29 14:26:00 +02:00
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using Robust.Shared.Network;
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2020-05-03 11:25:39 +02:00
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namespace Content.Server.GameTicking
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2018-11-22 10:37:58 +01:00
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{
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/// <summary>
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/// A round-start setup preset, such as which antagonists to spawn.
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/// </summary>
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public abstract class GamePreset
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{
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2020-06-21 22:05:47 +02:00
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public abstract bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false);
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2020-04-08 06:07:54 -05:00
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public virtual string ModeTitle => "Sandbox";
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2019-10-18 14:28:39 +02:00
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public virtual string Description => "Secret!";
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2020-08-20 16:20:48 +02:00
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public virtual bool DisallowLateJoin => false;
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2020-09-29 14:26:00 +02:00
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public Dictionary<NetUserId, HumanoidCharacterProfile> readyProfiles;
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2018-11-22 10:37:58 +01:00
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}
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}
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