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OldThink/Content.Shared/SSDIndicator/SSDIndicatorSystem.cs

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using Content.Shared.Mind.Components;
using Content.Shared.NPC;
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namespace Content.Shared.SSDIndicator;
/// <summary>
/// Handle changing player SSD indicator status
/// </summary>
public sealed class SSDIndicatorSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SSDIndicatorComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SSDIndicatorComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<SSDIndicatorComponent, MindRemovedMessage>(OnMindRemoved);
}
private void OnInit(EntityUid uid, SSDIndicatorComponent component, ComponentInit args)
{
if (HasComp<ActiveNPCComponent>(uid))
return;
component.IsSSD = !HasComp<MindContainerComponent>(uid);
}
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private void OnMindAdded(EntityUid uid, SSDIndicatorComponent component, MindAddedMessage args)
{
component.IsSSD = false;
Dirty(uid, component);
}
private void OnMindRemoved(EntityUid uid, SSDIndicatorComponent component, MindRemovedMessage args)
{
if (HasComp<ActiveNPCComponent>(uid))
return;
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component.IsSSD = true;
Dirty(uid, component);
}
}