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OldThink/Content.Server/Power/EntitySystems/BaseChargerSystem.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class BaseChargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BaseCharger>(true))
{
comp.OnUpdate(frameTime);
}
}
}
}