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OldThink/Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs

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Goida revert (#600) * Revert "- fix: YAML linter fixes. (#598)" This reverts commit 012bf3c3579103365c3df9d85022d43da4137881. * Revert "Automatic changelog update" This reverts commit cf1c3a9af576a73338da6c552e09f08644a03b79. * Revert "[Fix] Base Layer Prototype (#597)" This reverts commit b0004239995aaa8b18ef031efb0b97e7e1a3be78. * Revert "Modules update (#596)" This reverts commit 00fbdead77e16f443d6d9d2f0d74fdd9ae674b89. * Revert "Automatic changelog update" This reverts commit 0d7a12b2a22f560ce2dcac7e2c3fd1f40b5baef9. * Revert "Fixes (#593)" This reverts commit 943c77031cd4d4d3b24a4e4a299ae7490d4cd3fe. * Revert "minor loadout fixes (#594)" This reverts commit 143c010a894df76d1125dd872bc4fd9df69d1ca3. * Revert "Update DryDock.yml (#595)" This reverts commit 4cd0100ac76195a1df027cfa49a51d45db6024f6. * Revert "Automatic changelog update" This reverts commit 08eadc690f8c015e8990b0a81666f38da287cb7c. * Revert "fix: Maximum message size (#591)" This reverts commit 343f3612ebe5f471bc8a6ace56d1d47430b8a067. * Revert "Черри пики 7 (#592)" This reverts commit 3f97bdce2f162a28ff98b54c614522f02de8127f. * Revert "Automatic changelog update" This reverts commit 0678eca2502d10842c89ac55e28deb0c867849f8. * Revert "Рандомфиксы (#590)" This reverts commit 2b9e5e2437a00855d512106096c1acc634bebdfd. * Revert "Нижнее бельё в лодауты (#580)" This reverts commit e01a47b0899c2f37c0bbad8209b03dfe593c2bc6. * Revert "add lathe sounds (#588)" This reverts commit c80a2985f2d3fe7c934809285cef142eaa38274e. * Revert "Добавил параметр группы для некоторых реагентов (#585)" This reverts commit 713b16bb98f65fa8de685b376fc5a96355c69799. * Revert "add hrp ++++ aspect (#587)" This reverts commit a6a69cc60fcd3a7f13221fd622b0843d7961c595. * Revert "Новые амбиенты и пару песен (#586)" This reverts commit 48c86bd8467fd10bbcf1f1f01b6934cffb888029. * Revert "Сообщения в ПДА 2 (#583)" This reverts commit cced3cc98b46864e058600ce3b588303efc95f73. * Revert "Automatic changelog update" This reverts commit abf435b11dee2dfc7bdc5df033053c2a643b5231. * Revert "Chem stuff and more (#584)" This reverts commit 3608960f5c081ce0db8e058fb6dc3991feae82e3. * Revert "JobRequiremet refactor (#579)" This reverts commit 9a9c9598e069dc81e250864279134ce881dac6ce. * Revert "Revert "Reapply "Нижнее бельё в лодауты""" This reverts commit 44447d573f8ade0b556030ad55ea8b622aee7745. * Revert "Reapply "Нижнее бельё в лодауты"" This reverts commit 0c4d082ad38b9cd033432e76863ad593726adf78. * Revert "Revert "Нижнее бельё в лодауты"" This reverts commit 56473c5492f16d6c72325fef1c28772df02de1d1. * Revert "Нижнее бельё в лодауты" This reverts commit d1cb0cb364caed1aa182cece11739c01a6ed798e. * Revert "DryDock and WhiteMoose update (#578)" This reverts commit 14755808aff7366f1fece4149c5518c4411f5ad9. * Revert "Automatic changelog update" This reverts commit 0133f8272272f24aa0620ea1fb718ddc50c3c424. * Revert "Fixes (#576)" This reverts commit b7cc49896cb38055f0e1b5b3c838a004991a2e61. * Revert "порт системы регенерации солюшена цинки (#574)" This reverts commit a22cf3d50b5d974c4cc4b3ad36fbb04dc4a2920a. * Revert "Воровские перчатки (#573)" This reverts commit bb7140f3d48fa435d7926561d41e9cee07bcdc19. * Revert "mood resprite (#572)" This reverts commit 4db96dc569f7b3ea3a7b88133458b477592b2f8c. * Revert "fix missing letter (#571)" This reverts commit 94ea7567940ff3af1967bf16b47b6c5250f0934e. * Revert "Сообщения в ПДА (#564)" This reverts commit d023d29e54b48dc56dc782ba5c9c57872aef1bab. * Revert "- fix: No visible aghost." This reverts commit 27e7f25f7e0748c8d676678cb34322fb630f26c5. * Revert "- tweak: Nerf cult shield." This reverts commit 6a384246b886556032f825377d869ad963e723c7.
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Medical.SuitSensors;
using Content.Shared.DeviceNetwork;
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using Content.Shared.Medical.SuitSensor;
using Robust.Shared.Timing;
namespace Content.Server.Medical.CrewMonitoring;
public sealed class CrewMonitoringServerSystem : EntitySystem
{
[Dependency] private readonly SuitSensorSystem _sensors = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
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private const float UpdateRate = 3f;
private float _updateDiff;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrewMonitoringServerComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetServerDisconnectedEvent>(OnDisconnected);
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}
public override void Update(float frameTime)
{
base.Update(frameTime);
// check update rate
_updateDiff += frameTime;
if (_updateDiff < UpdateRate)
return;
_updateDiff -= UpdateRate;
var servers = EntityQueryEnumerator<CrewMonitoringServerComponent>();
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while (servers.MoveNext(out var id, out var server))
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{
if (!_singletonServerSystem.IsActiveServer(id))
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continue;
UpdateTimeout(id);
BroadcastSensorStatus(id, server);
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}
}
/// <summary>
/// Adds or updates a sensor status entry if the received package is a sensor status update
/// </summary>
private void OnPacketReceived(EntityUid uid, CrewMonitoringServerComponent component, DeviceNetworkPacketEvent args)
{
var sensorStatus = _sensors.PacketToSuitSensor(args.Data);
if (sensorStatus == null)
return;
sensorStatus.Timestamp = _gameTiming.CurTime;
component.SensorStatus[args.SenderAddress] = sensorStatus;
}
/// <summary>
/// Clears the servers sensor status list
/// </summary>
private void OnRemove(EntityUid uid, CrewMonitoringServerComponent component, ComponentRemove args)
{
component.SensorStatus.Clear();
}
/// <summary>
/// Drop the sensor status if it hasn't been updated for to long
/// </summary>
private void UpdateTimeout(EntityUid uid, CrewMonitoringServerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
foreach (var (address, sensor) in component.SensorStatus)
{
var dif = _gameTiming.CurTime - sensor.Timestamp;
if (dif.Seconds > component.SensorTimeout)
component.SensorStatus.Remove(address);
}
}
/// <summary>
/// Broadcasts the status of all connected sensors
/// </summary>
private void BroadcastSensorStatus(EntityUid uid, CrewMonitoringServerComponent? serverComponent = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref serverComponent, ref device))
return;
var payload = new NetworkPayload()
{
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
[SuitSensorConstants.NET_STATUS_COLLECTION] = serverComponent.SensorStatus
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, device: device);
}
/// <summary>
/// Clears sensor data on disconnect
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/// </summary>
private void OnDisconnected(EntityUid uid, CrewMonitoringServerComponent component, ref DeviceNetServerDisconnectedEvent _)
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{
component.SensorStatus.Clear();
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}
}