* Revert "- fix: YAML linter fixes. (#598)" This reverts commit012bf3c357. * Revert "Automatic changelog update" This reverts commitcf1c3a9af5. * Revert "[Fix] Base Layer Prototype (#597)" This reverts commitb000423999. * Revert "Modules update (#596)" This reverts commit00fbdead77. * Revert "Automatic changelog update" This reverts commit0d7a12b2a2. * Revert "Fixes (#593)" This reverts commit943c77031c. * Revert "minor loadout fixes (#594)" This reverts commit143c010a89. * Revert "Update DryDock.yml (#595)" This reverts commit4cd0100ac7. * Revert "Automatic changelog update" This reverts commit08eadc690f. * Revert "fix: Maximum message size (#591)" This reverts commit343f3612eb. * Revert "Черри пики 7 (#592)" This reverts commit3f97bdce2f. * Revert "Automatic changelog update" This reverts commit0678eca250. * Revert "Рандомфиксы (#590)" This reverts commit2b9e5e2437. * Revert "Нижнее бельё в лодауты (#580)" This reverts commite01a47b089. * Revert "add lathe sounds (#588)" This reverts commitc80a2985f2. * Revert "Добавил параметр группы для некоторых реагентов (#585)" This reverts commit713b16bb98. * Revert "add hrp ++++ aspect (#587)" This reverts commita6a69cc60f. * Revert "Новые амбиенты и пару песен (#586)" This reverts commit48c86bd846. * Revert "Сообщения в ПДА 2 (#583)" This reverts commitcced3cc98b. * Revert "Automatic changelog update" This reverts commitabf435b11d. * Revert "Chem stuff and more (#584)" This reverts commit3608960f5c. * Revert "JobRequiremet refactor (#579)" This reverts commit9a9c9598e0. * Revert "Revert "Reapply "Нижнее бельё в лодауты""" This reverts commit44447d573f. * Revert "Reapply "Нижнее бельё в лодауты"" This reverts commit0c4d082ad3. * Revert "Revert "Нижнее бельё в лодауты"" This reverts commit56473c5492. * Revert "Нижнее бельё в лодауты" This reverts commitd1cb0cb364. * Revert "DryDock and WhiteMoose update (#578)" This reverts commit14755808af. * Revert "Automatic changelog update" This reverts commit0133f82722. * Revert "Fixes (#576)" This reverts commitb7cc49896c. * Revert "порт системы регенерации солюшена цинки (#574)" This reverts commita22cf3d50b. * Revert "Воровские перчатки (#573)" This reverts commitbb7140f3d4. * Revert "mood resprite (#572)" This reverts commit4db96dc569. * Revert "fix missing letter (#571)" This reverts commit94ea756794. * Revert "Сообщения в ПДА (#564)" This reverts commitd023d29e54. * Revert "- fix: No visible aghost." This reverts commit27e7f25f7e. * Revert "- tweak: Nerf cult shield." This reverts commit6a384246b8.
113 lines
3.9 KiB
C#
113 lines
3.9 KiB
C#
using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Medical.SuitSensors;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Medical.SuitSensor;
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using Robust.Shared.Timing;
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namespace Content.Server.Medical.CrewMonitoring;
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public sealed class CrewMonitoringServerSystem : EntitySystem
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{
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[Dependency] private readonly SuitSensorSystem _sensors = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
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private const float UpdateRate = 3f;
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private float _updateDiff;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrewMonitoringServerComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetServerDisconnectedEvent>(OnDisconnected);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// check update rate
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_updateDiff += frameTime;
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if (_updateDiff < UpdateRate)
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return;
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_updateDiff -= UpdateRate;
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var servers = EntityQueryEnumerator<CrewMonitoringServerComponent>();
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while (servers.MoveNext(out var id, out var server))
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{
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if (!_singletonServerSystem.IsActiveServer(id))
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continue;
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UpdateTimeout(id);
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BroadcastSensorStatus(id, server);
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}
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}
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/// <summary>
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/// Adds or updates a sensor status entry if the received package is a sensor status update
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/// </summary>
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private void OnPacketReceived(EntityUid uid, CrewMonitoringServerComponent component, DeviceNetworkPacketEvent args)
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{
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var sensorStatus = _sensors.PacketToSuitSensor(args.Data);
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if (sensorStatus == null)
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return;
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sensorStatus.Timestamp = _gameTiming.CurTime;
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component.SensorStatus[args.SenderAddress] = sensorStatus;
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}
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/// <summary>
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/// Clears the servers sensor status list
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/// </summary>
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private void OnRemove(EntityUid uid, CrewMonitoringServerComponent component, ComponentRemove args)
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{
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component.SensorStatus.Clear();
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}
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/// <summary>
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/// Drop the sensor status if it hasn't been updated for to long
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/// </summary>
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private void UpdateTimeout(EntityUid uid, CrewMonitoringServerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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foreach (var (address, sensor) in component.SensorStatus)
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{
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var dif = _gameTiming.CurTime - sensor.Timestamp;
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if (dif.Seconds > component.SensorTimeout)
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component.SensorStatus.Remove(address);
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}
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}
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/// <summary>
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/// Broadcasts the status of all connected sensors
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/// </summary>
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private void BroadcastSensorStatus(EntityUid uid, CrewMonitoringServerComponent? serverComponent = null, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref serverComponent, ref device))
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return;
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var payload = new NetworkPayload()
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{
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[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
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[SuitSensorConstants.NET_STATUS_COLLECTION] = serverComponent.SensorStatus
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};
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_deviceNetworkSystem.QueuePacket(uid, null, payload, device: device);
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}
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/// <summary>
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/// Clears sensor data on disconnect
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/// </summary>
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private void OnDisconnected(EntityUid uid, CrewMonitoringServerComponent component, ref DeviceNetServerDisconnectedEvent _)
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{
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component.SensorStatus.Clear();
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}
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}
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