add hrp ++++ aspect (#587)
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@@ -82,6 +82,7 @@ namespace Content.Client.Input
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human.AddFunction(ContentKeyFunctions.Arcade3);
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human.AddFunction(ContentKeyFunctions.LieDown); // WD EDIT
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human.AddFunction(ContentKeyFunctions.OfferItem); // WD EDIT
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human.AddFunction(ContentKeyFunctions.LookUp); // WD EDIT
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// actions should be common (for ghosts, mobs, etc)
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common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
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@@ -193,6 +193,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(ContentKeyFunctions.SaveItemLocation);
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AddButton(ContentKeyFunctions.OfferItem); // WD EDIT
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AddButton(ContentKeyFunctions.LieDown); // WD EDIT
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AddButton(ContentKeyFunctions.LookUp); // WD EDIT
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AddCheckBox("ui-options-function-auto-get-up", _cfg.GetCVar(WhiteCVars.AutoGetUp), HandleToggleAutoGetUp); // WD EDIT
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AddHeader("ui-options-header-interaction-adv");
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@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Client.Viewport;
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using Content.Shared._White.Telescope;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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@@ -23,6 +24,7 @@ public sealed class TelescopeSystem : SharedTelescopeSystem
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private ScalingViewport? _viewport;
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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@@ -32,19 +34,25 @@ public sealed class TelescopeSystem : SharedTelescopeSystem
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var player = _player.LocalEntity;
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if (!TryComp<HandsComponent>(player, out var hands) ||
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!TryComp<TelescopeComponent>(hands.ActiveHandEntity, out var telescope) ||
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!TryComp<EyeComponent>(player.Value, out var eye))
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var entity = GetRightEntity(player);
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if (entity == EntityUid.Invalid)
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return;
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var telescope = Comp<TelescopeComponent>(entity);
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if (!TryComp<EyeComponent>(player, out var eye))
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return;
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var offset = Vector2.Zero;
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if (_inputSystem.CmdStates.GetState(EngineKeyFunctions.UseSecondary) != BoundKeyState.Down)
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if (_inputSystem.CmdStates.GetState(ContentKeyFunctions.LookUp) != BoundKeyState.Down)
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{
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RaisePredictiveEvent(new EyeOffsetChangedEvent
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{
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Offset = offset
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});
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return;
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}
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@@ -0,0 +1,7 @@
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namespace Content.Server._White.AspectsSystem.Aspects.Components;
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[RegisterComponent]
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public sealed partial class ImmersiveAspectComponent : Component
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{
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}
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100
Content.Server/_White/AspectsSystem/Aspects/ImmersiveAspect.cs
Normal file
100
Content.Server/_White/AspectsSystem/Aspects/ImmersiveAspect.cs
Normal file
@@ -0,0 +1,100 @@
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using System.Numerics;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Server.GameTicking;
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using Content.Shared._White.Telescope;
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using Content.Shared.Humanoid;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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namespace Content.Server._White.AspectsSystem.Aspects;
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public sealed class ImmersiveAspect : AspectSystem<ImmersiveAspectComponent>
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{
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[Dependency] private readonly SharedContentEyeSystem _eye = default!;
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[Dependency] private readonly SharedTelescopeSystem _telescope = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawnCompleteEvent>(HandleLateJoin);
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}
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protected override void Started(EntityUid uid, ImmersiveAspectComponent component, GameRuleComponent gameRule,
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GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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WayToHRPPlusPlus();
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}
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private void WayToHRPPlusPlus()
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{
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var humans = EntityQuery<HumanoidAppearanceComponent>();
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foreach (var human in humans)
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{
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var entity = human.Owner;
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if (!HasComp<ContentEyeComponent>(entity))
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continue;
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FuckUpEye(entity, 0.6f);
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AddTelescope(entity);
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}
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}
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private void FuckUpEye(EntityUid human, float modifier)
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{
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_eye.SetMaxZoom(human, new Vector2(modifier));
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_eye.SetZoom(human, new Vector2(modifier));
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}
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private void AddTelescope(EntityUid human)
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{
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var telescope = EnsureComp<TelescopeComponent>(human);
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_telescope.SetParameters((human, telescope), 0.15f, 0.07f);
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}
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private void HandleLateJoin(PlayerSpawnCompleteEvent ev)
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{
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if (!ev.LateJoin)
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return;
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if (!HasComp<ContentEyeComponent>(ev.Mob))
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return;
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var query = EntityQueryEnumerator<ImmersiveAspectComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEntity, out _, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
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continue;
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FuckUpEye(ev.Mob, 0.6f);
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AddTelescope(ev.Mob);
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}
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}
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protected override void Ended(EntityUid uid, ImmersiveAspectComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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var humans = EntityQuery<HumanoidAppearanceComponent>();
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foreach (var human in humans)
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{
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var entity = human.Owner;
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if (!HasComp<ContentEyeComponent>(entity))
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continue;
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FuckUpEye(entity, 1f);
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RemComp<TelescopeComponent>(entity);
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}
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}
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}
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@@ -59,6 +59,7 @@ namespace Content.Shared.Input
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public static readonly BoundKeyFunction ResetZoom = "ResetZoom";
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public static readonly BoundKeyFunction LieDown = "LieDown"; // WD EDIT
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public static readonly BoundKeyFunction OfferItem = "OfferItem"; // WD EDIT
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public static readonly BoundKeyFunction LookUp = "LookUp"; // WD EDIT
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public static readonly BoundKeyFunction ArcadeUp = "ArcadeUp";
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public static readonly BoundKeyFunction ArcadeDown = "ArcadeDown";
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@@ -13,12 +13,12 @@ public sealed partial class ContentEyeComponent : Component
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/// <summary>
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/// Zoom we're lerping to.
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/// </summary>
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[DataField("targetZoom"), AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public Vector2 TargetZoom = Vector2.One;
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/// <summary>
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/// How far we're allowed to zoom out.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public Vector2 MaxZoom = Vector2.One;
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}
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@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Shared.Camera;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Telescope;
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@@ -41,19 +42,45 @@ public abstract class SharedTelescopeSystem : EntitySystem
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if (!TryComp(args.User, out EyeComponent? eye))
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return;
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if (!HasComp<ItemComponent>(ent.Owner))
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return;
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SetOffset((args.User, eye), Vector2.Zero, ent);
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}
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public EntityUid GetRightEntity(EntityUid? ent)
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{
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var entity = EntityUid.Invalid;
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if (TryComp<HandsComponent>(ent, out var hands) &&
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HasComp<TelescopeComponent>(hands.ActiveHandEntity) &&
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hands.ActiveHandEntity.HasValue)
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{
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entity = hands.ActiveHandEntity.Value;
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}
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else if (HasComp<TelescopeComponent>(ent))
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{
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entity = ent.Value;
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}
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return entity;
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}
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private void OnEyeOffsetChanged(EyeOffsetChangedEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not { } ent)
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return;
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if (!TryComp<HandsComponent>(ent, out var hands) ||
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!TryComp<TelescopeComponent>(hands.ActiveHandEntity, out var telescope) ||
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!TryComp(ent, out EyeComponent? eye))
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if (!TryComp(ent, out EyeComponent? eye))
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return;
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var entity = GetRightEntity(ent);
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if (entity == EntityUid.Invalid)
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return;
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var telescope = Comp<TelescopeComponent>(entity);
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var offset = Vector2.Lerp(eye.Offset, msg.Offset, telescope.LerpAmount);
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SetOffset((ent, eye), offset, telescope);
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@@ -71,6 +98,19 @@ public abstract class SharedTelescopeSystem : EntitySystem
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else
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_eye.SetOffset(ent, offset, ent);
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}
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public void SetParameters(Entity<TelescopeComponent> ent, float? divisor = null, float? lerpAmount = null)
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{
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var telescope = ent.Comp;
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divisor ??= telescope.Divisor;
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lerpAmount ??= telescope.LerpAmount;
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telescope.Divisor = divisor.Value;
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telescope.LerpAmount = lerpAmount.Value;
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Dirty(ent.Owner, telescope);
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}
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}
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[Serializable, NetSerializable]
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@@ -338,6 +338,19 @@
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path: /Audio/White/Aspects/accent.ogg
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- type: RandomItemAspect
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- type: entity
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id: ImmersiveAspect
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: Aspect
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name: "Immersive"
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description: "В связи с недавними трагичными событиями экипаж станции погрузился в себя"
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weight: 3
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startAudio:
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path: /Audio/White/Aspects/accent.ogg
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- type: ImmersiveAspect
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# Disabled this cause polymorph breaks stuff
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#- type: entity
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# id: SkeletonAspect
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@@ -542,4 +542,8 @@ binds:
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key: Num9
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- function: LieDown
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type: State
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key: U
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key: U
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- function: LookUp
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type: State
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key: MouseRight
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mod1: Space
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