add hrp ++++ aspect (#587)

This commit is contained in:
ThereDrD
2024-08-08 21:05:25 +03:00
committed by GitHub
parent 48c86bd846
commit a6a69cc60f
10 changed files with 185 additions and 10 deletions

View File

@@ -82,6 +82,7 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.Arcade3);
human.AddFunction(ContentKeyFunctions.LieDown); // WD EDIT
human.AddFunction(ContentKeyFunctions.OfferItem); // WD EDIT
human.AddFunction(ContentKeyFunctions.LookUp); // WD EDIT
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);

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@@ -193,6 +193,7 @@ namespace Content.Client.Options.UI.Tabs
AddButton(ContentKeyFunctions.SaveItemLocation);
AddButton(ContentKeyFunctions.OfferItem); // WD EDIT
AddButton(ContentKeyFunctions.LieDown); // WD EDIT
AddButton(ContentKeyFunctions.LookUp); // WD EDIT
AddCheckBox("ui-options-function-auto-get-up", _cfg.GetCVar(WhiteCVars.AutoGetUp), HandleToggleAutoGetUp); // WD EDIT
AddHeader("ui-options-header-interaction-adv");

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@@ -2,6 +2,7 @@ using System.Numerics;
using Content.Client.Viewport;
using Content.Shared._White.Telescope;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -23,6 +24,7 @@ public sealed class TelescopeSystem : SharedTelescopeSystem
private ScalingViewport? _viewport;
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
@@ -32,19 +34,25 @@ public sealed class TelescopeSystem : SharedTelescopeSystem
var player = _player.LocalEntity;
if (!TryComp<HandsComponent>(player, out var hands) ||
!TryComp<TelescopeComponent>(hands.ActiveHandEntity, out var telescope) ||
!TryComp<EyeComponent>(player.Value, out var eye))
var entity = GetRightEntity(player);
if (entity == EntityUid.Invalid)
return;
var telescope = Comp<TelescopeComponent>(entity);
if (!TryComp<EyeComponent>(player, out var eye))
return;
var offset = Vector2.Zero;
if (_inputSystem.CmdStates.GetState(EngineKeyFunctions.UseSecondary) != BoundKeyState.Down)
if (_inputSystem.CmdStates.GetState(ContentKeyFunctions.LookUp) != BoundKeyState.Down)
{
RaisePredictiveEvent(new EyeOffsetChangedEvent
{
Offset = offset
});
return;
}

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@@ -0,0 +1,7 @@
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class ImmersiveAspectComponent : Component
{
}

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@@ -0,0 +1,100 @@
using System.Numerics;
using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server.GameTicking;
using Content.Shared._White.Telescope;
using Content.Shared.Humanoid;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class ImmersiveAspect : AspectSystem<ImmersiveAspectComponent>
{
[Dependency] private readonly SharedContentEyeSystem _eye = default!;
[Dependency] private readonly SharedTelescopeSystem _telescope = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(HandleLateJoin);
}
protected override void Started(EntityUid uid, ImmersiveAspectComponent component, GameRuleComponent gameRule,
GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
WayToHRPPlusPlus();
}
private void WayToHRPPlusPlus()
{
var humans = EntityQuery<HumanoidAppearanceComponent>();
foreach (var human in humans)
{
var entity = human.Owner;
if (!HasComp<ContentEyeComponent>(entity))
continue;
FuckUpEye(entity, 0.6f);
AddTelescope(entity);
}
}
private void FuckUpEye(EntityUid human, float modifier)
{
_eye.SetMaxZoom(human, new Vector2(modifier));
_eye.SetZoom(human, new Vector2(modifier));
}
private void AddTelescope(EntityUid human)
{
var telescope = EnsureComp<TelescopeComponent>(human);
_telescope.SetParameters((human, telescope), 0.15f, 0.07f);
}
private void HandleLateJoin(PlayerSpawnCompleteEvent ev)
{
if (!ev.LateJoin)
return;
if (!HasComp<ContentEyeComponent>(ev.Mob))
return;
var query = EntityQueryEnumerator<ImmersiveAspectComponent, GameRuleComponent>();
while (query.MoveNext(out var ruleEntity, out _, out var gameRule))
{
if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
continue;
FuckUpEye(ev.Mob, 0.6f);
AddTelescope(ev.Mob);
}
}
protected override void Ended(EntityUid uid, ImmersiveAspectComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var humans = EntityQuery<HumanoidAppearanceComponent>();
foreach (var human in humans)
{
var entity = human.Owner;
if (!HasComp<ContentEyeComponent>(entity))
continue;
FuckUpEye(entity, 1f);
RemComp<TelescopeComponent>(entity);
}
}
}

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@@ -59,6 +59,7 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction ResetZoom = "ResetZoom";
public static readonly BoundKeyFunction LieDown = "LieDown"; // WD EDIT
public static readonly BoundKeyFunction OfferItem = "OfferItem"; // WD EDIT
public static readonly BoundKeyFunction LookUp = "LookUp"; // WD EDIT
public static readonly BoundKeyFunction ArcadeUp = "ArcadeUp";
public static readonly BoundKeyFunction ArcadeDown = "ArcadeDown";

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@@ -13,12 +13,12 @@ public sealed partial class ContentEyeComponent : Component
/// <summary>
/// Zoom we're lerping to.
/// </summary>
[DataField("targetZoom"), AutoNetworkedField]
[DataField, AutoNetworkedField]
public Vector2 TargetZoom = Vector2.One;
/// <summary>
/// How far we're allowed to zoom out.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public Vector2 MaxZoom = Vector2.One;
}

View File

@@ -2,6 +2,7 @@ using System.Numerics;
using Content.Shared.Camera;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Item;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Telescope;
@@ -41,19 +42,45 @@ public abstract class SharedTelescopeSystem : EntitySystem
if (!TryComp(args.User, out EyeComponent? eye))
return;
if (!HasComp<ItemComponent>(ent.Owner))
return;
SetOffset((args.User, eye), Vector2.Zero, ent);
}
public EntityUid GetRightEntity(EntityUid? ent)
{
var entity = EntityUid.Invalid;
if (TryComp<HandsComponent>(ent, out var hands) &&
HasComp<TelescopeComponent>(hands.ActiveHandEntity) &&
hands.ActiveHandEntity.HasValue)
{
entity = hands.ActiveHandEntity.Value;
}
else if (HasComp<TelescopeComponent>(ent))
{
entity = ent.Value;
}
return entity;
}
private void OnEyeOffsetChanged(EyeOffsetChangedEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not { } ent)
return;
if (!TryComp<HandsComponent>(ent, out var hands) ||
!TryComp<TelescopeComponent>(hands.ActiveHandEntity, out var telescope) ||
!TryComp(ent, out EyeComponent? eye))
if (!TryComp(ent, out EyeComponent? eye))
return;
var entity = GetRightEntity(ent);
if (entity == EntityUid.Invalid)
return;
var telescope = Comp<TelescopeComponent>(entity);
var offset = Vector2.Lerp(eye.Offset, msg.Offset, telescope.LerpAmount);
SetOffset((ent, eye), offset, telescope);
@@ -71,6 +98,19 @@ public abstract class SharedTelescopeSystem : EntitySystem
else
_eye.SetOffset(ent, offset, ent);
}
public void SetParameters(Entity<TelescopeComponent> ent, float? divisor = null, float? lerpAmount = null)
{
var telescope = ent.Comp;
divisor ??= telescope.Divisor;
lerpAmount ??= telescope.LerpAmount;
telescope.Divisor = divisor.Value;
telescope.LerpAmount = lerpAmount.Value;
Dirty(ent.Owner, telescope);
}
}
[Serializable, NetSerializable]

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@@ -338,6 +338,19 @@
path: /Audio/White/Aspects/accent.ogg
- type: RandomItemAspect
- type: entity
id: ImmersiveAspect
parent: BaseGameRule
noSpawn: true
components:
- type: Aspect
name: "Immersive"
description: "В связи с недавними трагичными событиями экипаж станции погрузился в себя"
weight: 3
startAudio:
path: /Audio/White/Aspects/accent.ogg
- type: ImmersiveAspect
# Disabled this cause polymorph breaks stuff
#- type: entity
# id: SkeletonAspect

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@@ -542,4 +542,8 @@ binds:
key: Num9
- function: LieDown
type: State
key: U
key: U
- function: LookUp
type: State
key: MouseRight
mod1: Space