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OldThink/Content.Server/Traits/Assorted/ParacusiaSystem.cs

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using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio;
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namespace Content.Server.Traits.Assorted;
public sealed class ParacusiaSystem : SharedParacusiaSystem
{
public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.Sounds = sounds;
Dirty(component);
}
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public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MinTimeBetweenIncidents = minTime;
component.MaxTimeBetweenIncidents = maxTime;
Dirty(component);
}
public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MaxSoundDistance = maxSoundDistance;
Dirty(component);
}
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}