Mass hallucinations event (#17321)

* paracusia component auto comp state

* it works

* rule component config
This commit is contained in:
Slava0135
2023-06-15 09:45:50 +03:00
committed by GitHub
parent d0195fe2b5
commit 34bdb773f9
7 changed files with 130 additions and 47 deletions

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@@ -0,0 +1,11 @@
using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;
/// <summary>
/// This is used to keep track of hallucinated entities to remove effects when event ends
/// </summary>
[RegisterComponent, Access(typeof(MassHallucinationsRule))]
public sealed class MassHallucinationsComponent : Component
{
}

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@@ -0,0 +1,26 @@
using Content.Server.StationEvents.Events;
using Robust.Shared.Audio;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(MassHallucinationsRule))]
public sealed class MassHallucinationsRuleComponent : Component
{
/// <summary>
/// The maximum time between incidents in seconds
/// </summary>
[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MaxTimeBetweenIncidents;
/// <summary>
/// The minimum time between incidents in seconds
/// </summary>
[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MinTimeBetweenIncidents;
[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MaxSoundDistance;
[DataField("sounds", required: true)]
public SoundSpecifier Sounds = default!;
}

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@@ -0,0 +1,39 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind.Components;
using Content.Server.StationEvents.Components;
using Content.Server.Traits.Assorted;
using Content.Shared.Traits.Assorted;
namespace Content.Server.StationEvents.Events;
public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>
{
[Dependency] private readonly ParacusiaSystem _paracusia = default!;
protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MindComponent>();
while (query.MoveNext(out var ent, out _))
{
if (!HasComp<ParacusiaComponent>(ent))
{
EnsureComp<MassHallucinationsComponent>(ent);
var paracusia = EnsureComp<ParacusiaComponent>(ent);
_paracusia.SetSounds(ent, component.Sounds, paracusia);
_paracusia.SetTime(ent, component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents, paracusia);
_paracusia.SetDistance(ent, component.MaxSoundDistance);
}
}
}
protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MassHallucinationsComponent>();
while (query.MoveNext(out var ent, out _))
{
RemComp<ParacusiaComponent>(ent);
}
}
}

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@@ -1,8 +1,38 @@
using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio;
namespace Content.Server.Traits.Assorted;
public sealed class ParacusiaSystem : SharedParacusiaSystem
{
public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.Sounds = sounds;
Dirty(component);
}
public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MinTimeBetweenIncidents = minTime;
component.MaxTimeBetweenIncidents = maxTime;
Dirty(component);
}
public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MaxSoundDistance = maxSoundDistance;
Dirty(component);
}
}

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@@ -1,7 +1,5 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Traits.Assorted;
@@ -10,31 +8,36 @@ namespace Content.Shared.Traits.Assorted;
/// This component is used for paracusia, which causes auditory hallucinations.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedParacusiaSystem))]
public sealed class ParacusiaComponent : Component
public sealed partial class ParacusiaComponent : Component
{
/// <summary>
/// The maximum time between incidents in seconds
/// </summary>
[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MaxTimeBetweenIncidents = 30f;
[AutoNetworkedField]
public float MaxTimeBetweenIncidents = 60f;
/// <summary>
/// The minimum time between incidents in seconds
/// </summary>
[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
public float MinTimeBetweenIncidents = 60f;
[AutoNetworkedField]
public float MinTimeBetweenIncidents = 30f;
/// <summary>
/// How far away at most can the sound be?
/// </summary>
[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MaxSoundDistance;
/// <summary>
/// The sounds to choose from
/// </summary>
[DataField("sounds", required: true)]
[AutoNetworkedField]
public SoundSpecifier Sounds = default!;
[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
@@ -42,20 +45,3 @@ public sealed class ParacusiaComponent : Component
public IPlayingAudioStream? Stream;
}
[Serializable, NetSerializable]
public sealed class ParacusiaComponentState : ComponentState
{
public readonly float MaxTimeBetweenIncidents;
public readonly float MinTimeBetweenIncidents;
public readonly float MaxSoundDistance;
public readonly SoundSpecifier Sounds = default!;
public ParacusiaComponentState(float maxTimeBetweenIncidents, float minTimeBetweenIncidents, float maxSoundDistance, SoundSpecifier sounds)
{
MaxTimeBetweenIncidents = maxTimeBetweenIncidents;
MinTimeBetweenIncidents = minTimeBetweenIncidents;
MaxSoundDistance = maxSoundDistance;
Sounds = sounds;
}
}

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@@ -1,30 +1,5 @@
using Content.Shared.GameTicking;
using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
public abstract class SharedParacusiaSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ParacusiaComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<ParacusiaComponent, ComponentHandleState>(HandleCompState);
}
private void GetCompState(EntityUid uid, ParacusiaComponent component, ref ComponentGetState args)
{
args.State = new ParacusiaComponentState(component.MaxTimeBetweenIncidents, component.MinTimeBetweenIncidents, component.MaxSoundDistance, component.Sounds);
}
private void HandleCompState(EntityUid uid, ParacusiaComponent component, ref ComponentHandleState args)
{
if (args.Current is not ParacusiaComponentState state)
return;
component.MaxTimeBetweenIncidents = state.MaxTimeBetweenIncidents;
component.MinTimeBetweenIncidents = state.MinTimeBetweenIncidents;
component.MaxSoundDistance = state.MaxSoundDistance;
component.Sounds = state.Sounds;
}
}

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@@ -316,3 +316,19 @@
reoccurrenceDelay: 25
duration: 1
- type: LoneOpsSpawnRule
- type: entity
id: MassHallucinations
parent: BaseGameRule
noSpawn: true
components:
- type: StationEvent
weight: 10
duration: 150
maxDuration: 300
- type: MassHallucinationsRule
minTimeBetweenIncidents: 0.1
maxTimeBetweenIncidents: 300
maxSoundDistance: 7
sounds:
collection: Paracusia