using Content.Server.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReactionEffects
{
[UsedImplicitly]
[DataDefinition]
public class SmokeAreaReactionEffect : AreaReactionEffect
protected override SolutionAreaEffectComponent? GetAreaEffectComponent(IEntity entity)
return entity.GetComponentOrNull<SmokeSolutionAreaEffectComponent>();
}