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OldThink/Content.Server/Instruments/InstrumentComponent.cs

29 lines
933 B
C#
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using Content.Server.UserInterface;
using Content.Shared.Instruments;
using Robust.Server.GameObjects;
using Robust.Server.Player;
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namespace Content.Server.Instruments;
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[RegisterComponent]
public sealed partial class InstrumentComponent : SharedInstrumentComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables] public float Timer = 0f;
[ViewVariables] public int BatchesDropped = 0;
[ViewVariables] public int LaggedBatches = 0;
[ViewVariables] public int MidiEventCount = 0;
[ViewVariables] public uint LastSequencerTick = 0;
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// TODO Instruments: Make this ECS
public IPlayerSession? InstrumentPlayer =>
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_entMan.GetComponentOrNull<ActivatableUIComponent>(Owner)?.CurrentSingleUser
?? _entMan.GetComponentOrNull<ActorComponent>(Owner)?.PlayerSession;
}
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[RegisterComponent]
public sealed partial class ActiveInstrumentComponent : Component
{
}