Optimize instruments (#7425)
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@@ -32,3 +32,6 @@ public sealed class InstrumentComponent : SharedInstrumentComponent
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[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
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}
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[RegisterComponent]
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public sealed class ActiveInstrumentComponent : Component {}
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@@ -1,15 +1,12 @@
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using System;
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using System.Linq;
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using Content.Server.Stunnable;
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using Content.Server.UserInterface;
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using Content.Shared.Instruments;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Instruments;
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@@ -18,6 +15,7 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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@@ -29,7 +27,8 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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SubscribeNetworkEvent<InstrumentStartMidiEvent>(OnMidiStart);
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SubscribeNetworkEvent<InstrumentStopMidiEvent>(OnMidiStop);
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SubscribeLocalEvent<InstrumentComponent, ActivatableUIPlayerChangedEvent>(InstrumentNeedsClean);
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SubscribeLocalEvent<InstrumentComponent, BoundUIClosedEvent>(OnBoundUIClosed);
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SubscribeLocalEvent<InstrumentComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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}
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private void OnMidiStart(InstrumentStartMidiEvent msg, EntitySessionEventArgs args)
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@@ -66,6 +65,24 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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ShutdownCVars();
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}
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private void OnBoundUIClosed(EntityUid uid, InstrumentComponent component, BoundUIClosedEvent args)
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{
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if (HasComp<ActiveInstrumentComponent>(uid)
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&& _userInterfaceSystem.TryGetUi(uid, args.UiKey, out var bui)
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&& bui.SubscribedSessions.Count == 0)
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{
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RemComp<ActiveInstrumentComponent>(uid);
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}
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Clean(uid, component);
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}
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private void OnBoundUIOpened(EntityUid uid, InstrumentComponent component, BoundUIOpenedEvent args)
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{
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EnsureComp<ActiveInstrumentComponent>(uid);
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Clean(uid, component);
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}
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public void Clean(EntityUid uid, InstrumentComponent? instrument = null)
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{
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if (!Resolve(uid, ref instrument))
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@@ -83,11 +100,6 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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instrument.Dirty();
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}
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private void InstrumentNeedsClean(EntityUid uid, InstrumentComponent component, ActivatableUIPlayerChangedEvent ev)
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{
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Clean(uid, component);
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}
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private void OnMidiEventRx(InstrumentMidiEventEvent msg, EntitySessionEventArgs args)
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{
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var uid = msg.Uid;
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@@ -148,15 +160,15 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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{
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base.Update(frameTime);
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foreach (var instrument in EntityManager.EntityQuery<InstrumentComponent>(true))
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foreach (var (_, instrument) in EntityManager.EntityQuery<ActiveInstrumentComponent, InstrumentComponent>(true))
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{
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if (instrument.DirtyRenderer)
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{
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instrument.Dirty();
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Dirty(instrument);
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instrument.DirtyRenderer = false;
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}
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if (instrument.RespectMidiLimits && instrument.InstrumentPlayer != null &&
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if (instrument.RespectMidiLimits &&
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(instrument.BatchesDropped >= MaxMidiBatchesDropped
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|| instrument.LaggedBatches >= MaxMidiLaggedBatches))
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{
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@@ -119,12 +119,13 @@ namespace Content.Server.PAI
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private void PAITurningOff(EntityUid uid)
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{
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UpdatePAIAppearance(uid, PAIStatus.Off);
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// Close the instrument interface if it was open
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// before closing
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if (EntityManager.TryGetComponent<ServerUserInterfaceComponent>(uid, out var serverUi))
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if (EntityManager.TryGetComponent<ActorComponent>(uid, out var actor))
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if (serverUi.TryGetBoundUserInterface(InstrumentUiKey.Key,out var bui))
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bui.Close(actor.PlayerSession);
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if (HasComp<ActiveInstrumentComponent>(uid) && TryComp<ActorComponent>(uid, out var actor))
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{
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_instrumentSystem.ToggleInstrumentUi(uid, actor.PlayerSession);
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}
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// Stop instrument
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if (EntityManager.TryGetComponent<InstrumentComponent>(uid, out var instrument)) _instrumentSystem.Clean(uid, instrument);
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