2020-08-27 16:39:29 +02:00
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using System;
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using Robust.Shared.GameObjects;
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2021-07-12 01:32:10 -07:00
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using Robust.Shared.GameStates;
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2020-08-27 16:39:29 +02:00
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using Robust.Shared.Serialization;
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Suspicion
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2020-08-27 16:39:29 +02:00
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{
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2021-07-12 01:32:10 -07:00
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[NetworkedComponent()]
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2020-08-27 16:39:29 +02:00
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public abstract class SharedSuspicionRoleComponent : Component
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{
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public sealed override string Name => "SuspicionRole";
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}
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[Serializable, NetSerializable]
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public class SuspicionRoleComponentState : ComponentState
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{
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public readonly string? Role;
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public readonly bool? Antagonist;
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2021-01-04 09:17:44 +01:00
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public readonly (string name, EntityUid)[] Allies;
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2020-08-27 16:39:29 +02:00
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2021-07-12 01:32:10 -07:00
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public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies)
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2020-08-27 16:39:29 +02:00
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{
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Role = role;
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Antagonist = antagonist;
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Allies = allies;
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}
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}
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}
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