#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.GameObjects.Components.Mobs
{
public class StatusControl : BaseButton
public readonly StatusEffect Effect;
public StatusControl(StatusEffect effect, Texture? texture)
Effect = effect;
var item = new TextureRect
TextureScale = (2, 2),
Texture = texture
};
Children.Add(item);
}