2021-10-10 12:47:26 +02:00
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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2021-06-09 22:19:39 +02:00
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using Content.Shared.MobState.State;
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2021-10-10 12:47:26 +02:00
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using Content.Shared.Stunnable;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-08-29 13:20:37 +02:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.MobState.States
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2020-08-29 13:20:37 +02:00
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{
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2020-12-07 14:52:55 +01:00
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public class CriticalMobState : SharedCriticalMobState
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2020-08-29 13:20:37 +02:00
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{
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public override void EnterState(IEntity entity)
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{
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2020-12-07 14:52:55 +01:00
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base.EnterState(entity);
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2021-03-16 15:50:20 +01:00
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if (entity.TryGetComponent(out StunnableComponent? stun))
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2020-08-29 13:20:37 +02:00
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{
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2021-10-10 12:47:26 +02:00
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EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
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2020-08-29 13:20:37 +02:00
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}
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}
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}
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}
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