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OldThink/Content.Server/MobState/States/CriticalMobState.cs

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using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
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using Content.Shared.MobState.State;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
{
public class CriticalMobState : SharedCriticalMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out StunnableComponent? stun))
{
EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
}
}
}
}