22 lines
581 B
C#
22 lines
581 B
C#
using Content.Server.Stunnable;
|
|
using Content.Server.Stunnable.Components;
|
|
using Content.Shared.MobState.State;
|
|
using Content.Shared.Stunnable;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.MobState.States
|
|
{
|
|
public class CriticalMobState : SharedCriticalMobState
|
|
{
|
|
public override void EnterState(IEntity entity)
|
|
{
|
|
base.EnterState(entity);
|
|
|
|
if (entity.TryGetComponent(out StunnableComponent? stun))
|
|
{
|
|
EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
|
|
}
|
|
}
|
|
}
|
|
}
|