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OldThink/Content.Server/White/Other/RandomHumanSystem/RandomHumanSystem.cs

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using System.Linq;
using Content.Server.Access.Systems;
using Content.Server.Humanoid;
using Content.Server.IdentityManagement;
using Content.Server.Mind.Components;
using Content.Server.PDA;
using Content.Server.Roles;
using Content.Shared.Access.Components;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
namespace Content.Server.White.Other.RandomHumanSystem;
public sealed class RandomHumanSystem : EntitySystem
{
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly IdCardSystem _card = default!;
[Dependency] private readonly PdaSystem _pda = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomHumanComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, RandomHumanComponent component, ComponentInit args)
{
var newProfile = HumanoidCharacterProfile.RandomWithSpecies();
_humanoid.LoadProfile(uid, newProfile);
if (TryComp(uid, out MindContainerComponent? mindContainer) && mindContainer.HasMind &&
mindContainer.Mind.Roles.OfType<NukeopsRole>().Any())
return;
_metaData.SetEntityName(uid, newProfile.Name);
if (!_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
return;
if (!EntityManager.TryGetComponent(idUid, out PdaComponent? pdaComponent) || !TryComp<IdCardComponent>(pdaComponent.ContainedId, out var card))
return;
var cardId = pdaComponent.ContainedId.Value;
_card.TryChangeFullName(cardId, newProfile.Name, card);
_pda.SetOwner(idUid.Value, pdaComponent, newProfile.Name);
_identity.QueueIdentityUpdate(uid);
}
}