Твики (#491)
* Economy additions * Tweak implant cooldowns * Cult stuff * Random appearance aspect nuke ops fix * Auto shuttle enable on round end * Holy water threshold
This commit is contained in:
@@ -12,7 +12,7 @@
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<Label Name="StatusLabel"/>
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<SliderIntInput Name="WithdrawSlider"/>
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<BoxContainer HorizontalExpand="True" VerticalExpand="True" VerticalAlignment="Bottom" Orientation="Horizontal">
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<LineEdit Name="PinLineEdit" HorizontalExpand="True" Text="Enter PIN"/>
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<LineEdit Name="PinLineEdit" HorizontalExpand="True" Text="{Loc 'atm-ui-enter-pin'}"/>
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<Button Name="WithdrawButton" Text="{Loc 'store-ui-default-withdraw-text'}"/>
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</BoxContainer>
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</BoxContainer>
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@@ -40,6 +40,7 @@ public sealed partial class AtmWindow : DefaultWindow
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StatusLabel.Text = cast.InfoMessage;
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BalanceLabel.Visible = false;
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Divider.Visible = false;
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StatusLabel.Visible = true;
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WithdrawSlider.Visible = false;
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PinLineEdit.Visible = false;
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WithdrawButton.Visible = false;
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@@ -50,13 +51,25 @@ public sealed partial class AtmWindow : DefaultWindow
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BalanceLabel.Text = Loc.GetString("atm-ui-balance", ("balance", cast.AccountBalance));
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BalanceLabel.Visible = true;
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Divider.Visible = true;
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WithdrawSlider.Visible = true;
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PinLineEdit.Visible = true;
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WithdrawButton.Visible = true;
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WithdrawSlider.MaxValue = cast.AccountBalance;
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WithdrawSlider.Value = Math.Min(WithdrawSlider.Value, cast.AccountBalance);
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if (cast.AccountBalance > 0)
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{
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Divider.Visible = true;
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StatusLabel.Visible = true;
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WithdrawSlider.Visible = true;
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PinLineEdit.Visible = true;
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WithdrawButton.Visible = true;
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WithdrawSlider.MaxValue = cast.AccountBalance;
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WithdrawSlider.Value = Math.Min(WithdrawSlider.Value, cast.AccountBalance);
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return;
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}
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Divider.Visible = false;
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StatusLabel.Visible = false;
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WithdrawSlider.Visible = false;
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PinLineEdit.Visible = false;
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WithdrawButton.Visible = false;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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@@ -459,6 +459,7 @@ namespace Content.Server.GameTicking
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ResettingCleanup();
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IncrementRoundNumber();
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SendRoundStartingDiscordMessage();
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EnableShuttleCall(); // WD
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if (!LobbyEnabled)
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{
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@@ -572,6 +573,15 @@ namespace Content.Server.GameTicking
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_utkaSocketWrapper.SendMessageToAll(utkaRoundStatusEvent);
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}
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private void EnableShuttleCall()
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{
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if (_configurationManager.GetCVar(WhiteCVars.EmergencyShuttleCallEnabled))
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return;
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_configurationManager.SetCVar(WhiteCVars.EmergencyShuttleCallEnabled, true);
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_chatManager.SendAdminAnnouncement("Вызов шаттла включен.");
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}
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//WD-EDIT
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private void UpdateRoundFlow(float frameTime)
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@@ -164,7 +164,10 @@ namespace Content.Server.VendingMachines
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private void OnEmagged(EntityUid uid, VendingMachineComponent component, ref GotEmaggedEvent args)
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{
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// only emag if there are emag-only items
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args.Handled = component.EmaggedInventory.Count > 0;
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args.Handled = component.EmaggedInventory.Count > 0 || component.PriceMultiplier > 0; // WD EDIT START
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component.PriceMultiplier = 0;
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UpdateVendingMachineInterfaceState(uid, component);
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// WD EDIT END
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}
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private void OnDamage(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
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@@ -1,6 +1,9 @@
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using System.Linq;
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using Content.Server.Stack;
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using Content.Server.Store.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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@@ -32,6 +35,12 @@ public sealed class ATMSystem : SharedATMSystem
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SubscribeLocalEvent<ATMComponent, ATMRequestWithdrawMessage>(OnWithdrawRequest);
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SubscribeLocalEvent<ATMComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ATMComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<ATMComponent, GotEmaggedEvent>(OnEmag);
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}
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private void OnEmag(EntityUid uid, ATMComponent component, ref GotEmaggedEvent args)
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{
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args.Handled = true;
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}
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private void OnComponentStartup(EntityUid uid, ATMComponent component, ComponentStartup args)
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@@ -89,7 +98,8 @@ public sealed class ATMSystem : SharedATMSystem
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return;
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}
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if (!_bankCardSystem.TryGetAccount(bankCard.BankAccountId.Value, out var account) || account.AccountPin != args.Pin)
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if (!_bankCardSystem.TryGetAccount(bankCard.BankAccountId.Value, out var account) ||
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account.AccountPin != args.Pin && !HasComp<EmaggedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("atm-wrong-pin"), uid);
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_audioSystem.PlayPvs(component.SoundDeny, uid);
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@@ -26,7 +26,7 @@ public sealed class EftposSystem : EntitySystem
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private void OnInteractUsing(EntityUid uid, EftposComponent component, InteractUsingEvent args)
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{
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if (component.BankAccountId == null || !TryComp(args.Used, out BankCardComponent? bankCard) ||
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bankCard.BankAccountId == component.BankAccountId || component.Amount <= 0)
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bankCard.BankAccountId == component.BankAccountId || component.Amount <= 0 || bankCard.CommandBudgetCard)
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return;
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if (_bankCardSystem.TryChangeBalance(bankCard.BankAccountId!.Value, -component.Amount) &&
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@@ -1,7 +1,10 @@
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using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Humanoid;
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using Content.Server.IdentityManagement;
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using Content.Server.Mind.Components;
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using Content.Server.PDA;
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using Content.Server.Roles;
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using Content.Shared.Access.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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@@ -31,6 +34,10 @@ public sealed class RandomHumanSystem : EntitySystem
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_humanoid.LoadProfile(uid, newProfile);
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if (TryComp(uid, out MindContainerComponent? mindContainer) && mindContainer.HasMind &&
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mindContainer.Mind.Roles.OfType<NukeopsRole>().Any())
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return;
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_metaData.SetEntityName(uid, newProfile.Name);
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if (!_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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1
Resources/Locale/ru-RU/cult/effects.ftl
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1
Resources/Locale/ru-RU/cult/effects.ftl
Normal file
@@ -0,0 +1 @@
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reagent-effect-guidebook-deconvert-cultist = Деконвертирует культиста
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@@ -3,6 +3,7 @@ atm-wrong-pin = Неверный PIN-код.
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atm-not-enough-cash = Недостаточно средств.
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atm-ui-enter-pin = Введите PIN
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atm-ui-select-withdraw-amount = Выберите сумму вывода.
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atm-ui-insert-card = Вставьте карту.
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atm-ui-balance = Баланс: { $balance } ¢
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@@ -114,8 +114,7 @@
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noSpawn: true
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components:
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- type: InstantAction
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charges: 3
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useDelay: 5
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useDelay: 40
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itemIconStyle: BigAction
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priority: -20
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icon:
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@@ -5,7 +5,7 @@
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noSpawn: true
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components:
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- type: InstantAction
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useDelay: 20
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useDelay: 40
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itemIconStyle: BigAction
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priority: -20
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icon:
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@@ -44,15 +44,17 @@
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enabled: false
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sound:
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path: /Audio/Ambience/Objects/vending_machine_hum.ogg
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# - type: Destructible
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# thresholds:
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# - trigger:
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# !type:DamageTrigger
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# damage: 100
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# behaviors:
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# - !type:DoActsBehavior
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# acts: ["Breakage"]
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# - !type:EjectVendorItems
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: ActivatableUI
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key: enum.ATMUiKey.Key
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singleUser: true
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