using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{
//Default metabolism for reagents. Metabolizes the reagent with no effects
public class DefaultMetabolizable : IMetabolizable
//Rate of metabolism in units / second
private double _metabolismRate = 1;
public double MetabolismRate => _metabolismRate;
void IExposeData.ExposeData(ObjectSerializer serializer)
serializer.DataField(ref _metabolismRate, "rate", 1);
}
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
return ReagentUnit.New(MetabolismRate * tickTime);