This is the part where I realize I forgot to fix these as part of sandboxing.
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@@ -11,7 +11,7 @@ namespace Content.Server.Chemistry.Metabolism
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/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
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/// and to update it's thirst values.
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/// </summary>
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class DefaultDrink : IMetabolizable
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public class DefaultDrink : IMetabolizable
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{
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//Rate of metabolism in units / second
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private ReagentUnit _metabolismRate;
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@@ -11,7 +11,7 @@ namespace Content.Server.Chemistry.Metabolism
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/// Default metabolism for food reagents. Attempts to find a HungerComponent on the target,
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/// and to update it's hunger values.
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/// </summary>
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class DefaultFood : IMetabolizable
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public class DefaultFood : IMetabolizable
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{
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//Rate of metabolism in units / second
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private ReagentUnit _metabolismRate;
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@@ -7,7 +7,7 @@ using Robust.Shared.Serialization;
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namespace Content.Server.Chemistry.ReactionEffects
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{
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class ExplosionReactionEffect : IReactionEffect
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public class ExplosionReactionEffect : IReactionEffect
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{
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private float _devastationRange;
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private float _heavyImpactRange;
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry
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{
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//Default metabolism for reagents. Metabolizes the reagent with no effects
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class DefaultMetabolizable : IMetabolizable
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public class DefaultMetabolizable : IMetabolizable
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{
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//Rate of metabolism in units / second
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private double _metabolismRate = 1;
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