This is the part where I realize I forgot to fix these as part of sandboxing.

This commit is contained in:
Pieter-Jan Briers
2020-11-27 01:01:56 +01:00
parent 0a488ddc4a
commit fa75c6c534
4 changed files with 4 additions and 4 deletions

View File

@@ -11,7 +11,7 @@ namespace Content.Server.Chemistry.Metabolism
/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
/// and to update it's thirst values.
/// </summary>
class DefaultDrink : IMetabolizable
public class DefaultDrink : IMetabolizable
{
//Rate of metabolism in units / second
private ReagentUnit _metabolismRate;

View File

@@ -11,7 +11,7 @@ namespace Content.Server.Chemistry.Metabolism
/// Default metabolism for food reagents. Attempts to find a HungerComponent on the target,
/// and to update it's hunger values.
/// </summary>
class DefaultFood : IMetabolizable
public class DefaultFood : IMetabolizable
{
//Rate of metabolism in units / second
private ReagentUnit _metabolismRate;

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.ReactionEffects
{
class ExplosionReactionEffect : IReactionEffect
public class ExplosionReactionEffect : IReactionEffect
{
private float _devastationRange;
private float _heavyImpactRange;

View File

@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{
//Default metabolism for reagents. Metabolizes the reagent with no effects
class DefaultMetabolizable : IMetabolizable
public class DefaultMetabolizable : IMetabolizable
{
//Rate of metabolism in units / second
private double _metabolismRate = 1;