2021-12-05 00:33:21 +13:00
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namespace Content.Shared.Database;
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2021-11-22 19:08:27 +01:00
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// DO NOT CHANGE THE NUMERIC VALUES OF THESE
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public enum LogType
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{
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Unknown = 0, // do not use
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2021-11-22 19:45:08 +01:00
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// DamageChange = 1
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Damaged = 2,
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Healed = 3,
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2021-11-22 20:36:50 +01:00
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Slip = 4,
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2021-11-22 20:49:47 +01:00
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EventAnnounced = 5,
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EventStarted = 6,
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2021-11-22 23:15:22 +01:00
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EventRan = 16,
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2021-11-22 20:49:47 +01:00
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EventStopped = 7,
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2021-11-23 23:00:16 +13:00
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Verb = 19,
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2021-11-22 21:31:50 +01:00
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ShuttleCalled = 8,
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ShuttleRecalled = 9,
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2021-11-23 12:22:18 +01:00
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ExplosiveDepressurization = 10,
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2021-11-26 03:02:46 -06:00
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Respawn = 13,
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RoundStartJoin = 14,
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LateJoin = 15,
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2021-11-22 23:51:43 -07:00
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ChemicalReaction = 17,
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ReagentEffect = 18,
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2021-11-23 22:08:17 -06:00
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CanisterValve = 20,
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CanisterPressure = 21,
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2021-11-24 16:52:31 -06:00
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CanisterPurged = 22,
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CanisterTankEjected = 23,
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CanisterTankInserted = 24,
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DisarmedAction = 25,
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DisarmedKnockdown = 26,
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AttackArmedClick = 27,
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AttackArmedWide = 28,
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AttackUnarmedClick = 29,
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AttackUnarmedWide = 30,
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InteractHand = 31,
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InteractActivate = 32,
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Throw = 33,
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Landed = 34,
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ThrowHit = 35,
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Pickup = 36,
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Drop = 37,
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BulletHit = 38,
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2021-12-05 00:33:21 +13:00
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ForceFeed = 40, // involuntary
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Ingestion = 53, // voluntary
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2021-11-29 02:34:44 +13:00
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MeleeHit = 41,
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HitScanHit = 42,
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2023-01-04 00:49:15 -06:00
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Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
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2021-11-29 02:34:44 +13:00
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Explosion = 44,
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2021-12-05 15:34:32 +13:00
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Radiation = 45, // Unused
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2021-11-29 02:34:44 +13:00
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Barotrauma = 46,
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Flammable = 47,
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Asphyxiation = 48,
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Temperature = 49,
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Hunger = 50,
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Thirst = 51,
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Electrocution = 52,
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2021-11-24 16:52:31 -06:00
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CrayonDraw = 39,
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2021-12-10 12:23:18 -06:00
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AtmosPressureChanged = 54,
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AtmosPowerChanged = 55,
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AtmosVolumeChanged = 56,
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AtmosFilterChanged = 57,
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AtmosRatioChanged = 58,
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2023-05-28 05:25:54 -05:00
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FieldGeneration = 59,
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2022-01-09 17:54:36 -08:00
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GhostRoleTaken = 60,
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2022-01-19 13:35:31 +11:00
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Chat = 61,
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2022-02-26 18:24:08 +13:00
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Action = 62,
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2022-03-23 13:02:49 +11:00
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RCD = 63,
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2022-03-25 17:17:29 +13:00
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Construction = 64,
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Trigger = 65,
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2022-03-25 22:10:43 +01:00
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Anchor = 66,
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Unanchor = 67,
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2022-06-26 15:20:45 +10:00
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EmergencyShuttle = 68,
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2022-03-23 13:02:49 +11:00
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// haha so funny
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2022-02-17 21:43:24 -05:00
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Emag = 69,
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2022-06-29 22:55:59 +10:00
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Gib = 70,
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2022-07-16 21:50:57 -05:00
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Identity = 71,
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CableCut = 72,
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2022-08-17 00:34:25 -04:00
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StorePurchase = 73,
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2022-08-31 23:52:24 -07:00
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LatticeCut = 74,
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2022-10-16 03:32:00 -03:00
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Stripping = 75,
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2022-12-11 22:21:15 -06:00
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Stamina = 76,
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2022-12-24 18:59:49 -06:00
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EntitySpawn = 77,
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2023-01-11 02:15:47 -06:00
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AdminMessage = 78,
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2023-01-21 12:51:02 +13:00
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Anomaly = 79,
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WireHacking = 80,
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2023-02-16 18:27:43 -06:00
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Teleport = 81,
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EntityDelete = 82,
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2023-02-16 18:29:44 -06:00
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Vote = 83,
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Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
2023-05-23 11:12:30 -07:00
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ItemConfigure = 84,
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2023-06-27 20:03:39 -05:00
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DeviceLinking = 85,
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2023-08-15 00:11:54 -05:00
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Tile = 86,
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2023-11-27 04:08:30 +01:00
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/// <summary>
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/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
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/// </summary>
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ChatRateLimited = 87,
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2024-01-13 20:05:45 -08:00
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AtmosTemperatureChanged = 88,
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2024-03-12 12:57:05 +02:00
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DeviceNetwork = 89,
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2024-03-26 15:52:23 +07:00
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StoreRefund = 90,
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2024-01-27 20:33:56 +07:00
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// WD EDIT
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2024-03-26 15:52:23 +07:00
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AspectAnnounced = 91,
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AspectStarted = 92,
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AspectStopped = 93,
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2024-01-27 20:33:56 +07:00
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// WD EDIT
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2021-11-22 19:08:27 +01:00
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}
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