Automatic changelog update

This commit is contained in:
PJBot
2023-11-16 16:23:09 -05:00
parent 253be2094b
commit 00d7b35903

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@@ -1,23 +1,4 @@
Entries:
- author: PJB3005
changes:
- {message: Portable generators have been reworked., type: Tweak}
- {message: Portable generators now use a better sprite from Baystation12., type: Tweak}
- {message: 'Portable generators have been renamed to P.A.C.M.A.N. & friends, to
match the classic SS13 names.', type: Tweak}
- {message: 'Added the J.R.P.A.C.M.A.N.: it runs off welding fuel, will be easy
to find in maintenance, and can directly power rooms (connecting to LV cables).',
type: Add}
- {message: Portable generators now need a bit of *effort* to start., type: Add}
- {message: You can now eject fuel from portable generators., type: Add}
- {message: The (S.U.P.E.R.)P.A.C.M.A.N. can now have its output switched between
HV and MV output., type: Tweak}
- {message: Rebalanced power values and efficiency curves for portable generators.,
type: Tweak}
- {message: The (J.R.)P.A.C.M.A.N. now exhausts hot CO2 gas. Use in a properly ventilated
room!, type: Tweak}
id: 4686
time: '2023-08-25T18:40:42.0000000+00:00'
- author: DrSmugleaf
changes:
- {message: Fixed NPCs not working., type: Fix}
@@ -2910,3 +2891,9 @@ Entries:
type: Add}
id: 5185
time: '2023-11-16T21:04:50.0000000+00:00'
- author: metalgearsloth
changes:
- {message: Tweak biome generation on planets to make floors more varied and add
stalagmites to caves., type: Tweak}
id: 5186
time: '2023-11-16T21:22:06.0000000+00:00'