- add: Time beacon. (#254)

This commit is contained in:
Aviu00
2024-03-30 21:02:02 +09:00
committed by GitHub
parent 18ac666686
commit 034a18b1d0
8 changed files with 183 additions and 0 deletions

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namespace Content.Server._White.TimeBeacon;
[RegisterComponent]
public sealed partial class TimeBeaconAnchorComponent : Component
{
[ViewVariables]
public EntityUid Entity = EntityUid.Invalid;
[DataField]
public TimeSpan Duration = TimeSpan.FromSeconds(10);
}

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using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server._White.TimeBeacon;
[RegisterComponent]
public sealed partial class TimeBeaconComponent : Component
{
[ViewVariables]
public TimeSpan NextUse = TimeSpan.Zero;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(20);
[DataField]
public EntProtoId AnchorEntity = "TimeBeaconAnchor";
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg");
}

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using Content.Server.Popups;
using Content.Server.Pulling;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server._White.TimeBeacon;
public sealed class TimeBeaconSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TimeBeaconComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<TimeBeaconComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<TimeBeaconAnchorComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<TimeBeaconAnchorComponent> ent, ref MapInitEvent args)
{
Timer.Spawn(ent.Comp.Duration, () =>
{
var entity = ent.Comp.Entity;
if (entity == EntityUid.Invalid)
return;
if (EntityManager.Deleted(ent) || EntityManager.Deleted(entity))
return;
if (!TryComp(ent, out TransformComponent? xform) || !TryComp(entity, out TransformComponent? entXform))
return;
if (xform.MapID != entXform.MapID)
return;
// break pulls before portal enter so we dont break shit
if (TryComp<SharedPullableComponent>(entity, out var pullable) && pullable.BeingPulled)
{
_pulling.TryStopPull(pullable);
}
if (TryComp<SharedPullerComponent>(entity, out var pulling)
&& pulling.Pulling != null &&
TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
{
_pulling.TryStopPull(subjectPulling);
}
_transform.SetCoordinates(entity, entXform, xform.Coordinates);
QueueDel(ent);
});
}
private void OnExamine(Entity<TimeBeaconComponent> ent, ref ExaminedEvent args)
{
if (ent.Comp.NextUse <= _timing.CurTime)
{
args.PushMarkup(Loc.GetString("time-beacon-component-charged"));
return;
}
var message = Loc.GetString("time-beacon-component-charging",
("cooldown", (int) (ent.Comp.NextUse - _timing.CurTime).TotalSeconds));
args.PushMarkup(message);
}
private void OnUseInHand(Entity<TimeBeaconComponent> ent, ref UseInHandEvent args)
{
var coords = CompOrNull<TransformComponent>(args.User)?.Coordinates;
if (coords == null)
return;
if (ent.Comp.NextUse > _timing.CurTime)
{
var message = Loc.GetString("time-beacon-component-cooldown",
("cooldown", (int) (ent.Comp.NextUse - _timing.CurTime).TotalSeconds));
_popup.PopupEntity(message, args.User, args.User);
return;
}
var anchor = Spawn(ent.Comp.AnchorEntity, coords.Value);
_transform.AttachToGridOrMap(anchor);
var anchorComp = EnsureComp<TimeBeaconAnchorComponent>(anchor);
anchorComp.Entity = args.User;
_popup.PopupEntity(Loc.GetString("time-beacon-component-anchor-set"), args.User, args.User, PopupType.Medium);
_audio.PlayEntity(ent.Comp.Sound, args.User, ent);
ent.Comp.NextUse = _timing.CurTime + ent.Comp.Cooldown;
}
}

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ent-TimeBeacon = временной маяк
.desc = Перемотка!
time-beacon-component-charged = Временной маяк [color=darkgreen]заряжен[/color]
time-beacon-component-charging = Временной маяк зарядится через [color=fuchsia]{ $cooldown }[/color] секунд.
time-beacon-component-cooldown = Временной маяк можно использовать через { $cooldown } секунд.
time-beacon-component-anchor-set = Маяк установлен!
uplink-time-beacon = Временной маяк
uplink-time-beacon-desc = Устанавливает маяк при активации. Через 10 секунд телепортирует вас к точке маяка. Время перезарядки составляет 20 секунд.

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@@ -63,6 +63,17 @@
categories:
- UplinkAmmo
- type: listing
id: UplinkTimeBeacon
name: uplink-time-beacon
description: uplink-time-beacon-desc
productEntity: TimeBeacon
icon: { sprite: Objects/Devices/door_remote.rsi, state: door_remotebase_white }
cost:
Telecrystal: 2
categories:
- UplinkUtility
- type: listing
id: UplinkSmokeImplanter
name: Имплант дыма

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- type: entity
parent: BaseItem
id: TimeBeacon
name: time beacon
description: Rewind!
components:
- type: Sprite
sprite: Objects/Devices/door_remote.rsi
layers:
- state: door_remotebase_white
- state: door_remotelightscolour
color: "#00FFF7"
- state: door_remotescreencolour
color: "#00FFF7"
- type: Item
storedRotation: -90
- type: TimeBeacon
- type: entity
id: TimeBeaconAnchor
name: time beacon anchor
description: Fuck!
components:
- type: TimeBeaconAnchor

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@@ -10,6 +10,9 @@
{
"name": "door_remotebase"
},
{
"name": "door_remotebase_white"
},
{
"name": "door_remotelightscolour"
},