change list to enum
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@@ -31,60 +31,60 @@ public sealed class NarcoticEffect : EntitySystem
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private void OnInit(EntityUid uid, NarcoticEffectComponent component, ComponentInit args)
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{
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int index = _robustRandom.Next(0, component.Effects.Count);
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int index = _robustRandom.Next(0, Enum.GetNames(typeof(NarcoticEffects)).Length);
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Effects(uid, component, index);
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}
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private void OnRemove(EntityUid uid, NarcoticEffectComponent component, ComponentRemove args)
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{
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component.cancelTokenSource.Cancel();
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component.CancelTokenSource.Cancel();
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}
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private void Effects(EntityUid uid, NarcoticEffectComponent component, int index)
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{
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RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
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CancellationToken token = component.cancelTokenSource.Token;
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CancellationToken token = component.CancelTokenSource.Token;
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TryComp<StatusEffectsComponent>(uid, out var statusEffectsComp);
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int timer = component.TimerInterval[_robustRandom.Next(0, component.TimerInterval.Count)];
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int slur = component.SlurTime[_robustRandom.Next(0, component.SlurTime.Count)];
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switch (component.Effects[index])
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switch (Enum.GetValues(typeof(NarcoticEffects)).GetValue(index))
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{
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case "TremorAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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case NarcoticEffects.TremorAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case "Shake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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case NarcoticEffects.Shake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case "StunAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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case NarcoticEffects.StunAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case "Stun":
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case NarcoticEffects.Stun:
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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break;
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case "TremorAndShake":
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case NarcoticEffects.TremorAndShake:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "Tremor":
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case NarcoticEffects.Tremor:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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break;
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case "Shake":
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case NarcoticEffects.Shake:
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "StunAndShake":
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case NarcoticEffects.StunAndShake:
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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@@ -1,4 +1,5 @@
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using System.Threading;
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using Robust.Shared.Serialization;
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namespace Content.Server._White.Chemistry;
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@@ -12,10 +13,7 @@ public sealed partial class NarcoticEffectComponent : Component
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public float StunTime = 0.7f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public CancellationTokenSource cancelTokenSource = new();
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<string> Effects = new() { "Stun", "TremorAndShake", "Tremor", "Shake", "StunAndShake" };
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public CancellationTokenSource CancelTokenSource = new();
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> TimerInterval = new() { 3000, 6000, 3800, 7000, 5000 };
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@@ -23,3 +21,13 @@ public sealed partial class NarcoticEffectComponent : Component
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> SlurTime = new() { 35, 60, 80, 90, 45 };
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}
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[Serializable, NetSerializable]
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public enum NarcoticEffects
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{
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Stun,
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Tremor,
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Shake,
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TremorAndShake,
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StunAndShake
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}
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