Chaplain stuff (#98)

* - add: Null rod.

* - add: Only chaplain can use holy weapons.

* - add: Chaplain is cult immune.

* - fix: Fix component granting.

* - add: Only chaplain can use null rod.

* - add: Armaments beacon.

* - add: Chaplain playtime requirement.
This commit is contained in:
Aviu00
2024-02-20 19:28:44 +09:00
committed by GitHub
parent e6b6274874
commit 03fed0caa7
158 changed files with 2342 additions and 14 deletions

View File

@@ -0,0 +1,26 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._White.Other.RandomDamageSystem;
public sealed class RandomDamageSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomDamageComponent, MeleeHitEvent>(HandleHit);
}
private void HandleHit(Entity<RandomDamageComponent> ent, ref MeleeHitEvent args)
{
var damage = _random.NextFloat() * ent.Comp.Max;
args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"), damage);
}
}