Chaplain stuff (#98)

* - add: Null rod.

* - add: Only chaplain can use holy weapons.

* - add: Chaplain is cult immune.

* - fix: Fix component granting.

* - add: Only chaplain can use null rod.

* - add: Armaments beacon.

* - add: Chaplain playtime requirement.
This commit is contained in:
Aviu00
2024-02-20 19:28:44 +09:00
committed by GitHub
parent e6b6274874
commit 03fed0caa7
158 changed files with 2342 additions and 14 deletions

View File

@@ -93,3 +93,8 @@ public record struct GetMeleeAttackRateEvent(EntityUid Weapon, float Rate, float
/// </summary>
[ByRefEvent]
public record struct GetHeavyDamageModifierEvent(EntityUid Weapon, FixedPoint2 DamageModifier, float Multipliers, EntityUid User);
// WD START
[ByRefEvent]
public record struct MeleeBlockAttemptEvent(EntityUid Attacker, bool Blocked = false);
// WD END