Chaplain stuff (#98)
* - add: Null rod. * - add: Only chaplain can use holy weapons. * - add: Chaplain is cult immune. * - fix: Fix component granting. * - add: Only chaplain can use null rod. * - add: Armaments beacon. * - add: Chaplain playtime requirement.
This commit is contained in:
@@ -93,3 +93,8 @@ public record struct GetMeleeAttackRateEvent(EntityUid Weapon, float Rate, float
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct GetHeavyDamageModifierEvent(EntityUid Weapon, FixedPoint2 DamageModifier, float Multipliers, EntityUid User);
|
||||
|
||||
// WD START
|
||||
[ByRefEvent]
|
||||
public record struct MeleeBlockAttemptEvent(EntityUid Attacker, bool Blocked = false);
|
||||
// WD END
|
||||
|
||||
Reference in New Issue
Block a user